AGS in the media

Started by Pumaman, Sat 03/12/2005 13:29:58

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Igor Hardy

Quote from: Mods on Wed 19/01/2011 00:30:17
Nice one Ascovel, but wouldn't it be great to finally see an AGS game there too? :)

Yeah, or even have the AGS games dominate the adventure game category in shops.

So far there was only Downfall's release in Russia.


Igor Hardy

New interview with The Ivy on gamesauce: http://gamesauce.org/news/2011/01/27/game-designer-erin-robinson-on-free-games-and-indie-life/

It's called "Game Designer Erin Robinson on Free Games and Indie Life".

Haddas

Not directly in the media per se, but Dave Gilberts game The Shivah is getting LPed at the moment and getting some great reviews by the readers. Hopefully a couple sales as well!

A Tale of a Rabbi and $10,000: Let's play The Shivah!

m0ds

http://www.pcgamer.com/2012/01/08/this-weeks-best-free-pc-games-30/

Ah Jan 8th, birthday edition! My game gets a negative review! LOL :) And Ron: Night and Day is also picked, well done HandsFree!

Allgood :)




Ghost

Quote from: m0ds on Fri 13/01/2012 14:08:17
My game gets a negative review! LOL :)

Then again, they DO mention Skyrim and your game in the same sentence. That MUST count for something, right? And don't fret, I played your game and enjoyed it despite some rough edges.

Igor Hardy

'Punk’s Not Dead' :

http://www.rockpapershotgun.com/2012/02/03/punks-not-dead-an-introduction/

This article mentions Adventure Game Studio as one of the primary tools of choice for making those disgusting punk games.

AGS is recommended alongside Game Maker and RPGMaker - apparently that's the kind the most despised by coders - so I'm not sure if its inclusion is flattering or insulting.

Snakes of Avalon and my interview with thecatamites are referenced, so I might be in part at fault here.

Sughly

It's not much but hot damn, it's my first mention in a magazine with pages and everything so I'm pretty chuffed ;D



It's from an Australian mag called Hyper, in an article about local devs. Apparently I'm 'one to look out for in 2012' 8)

(deleted)

#128
(deleted)

m0ds

Yeah I'm also pretty sure night of the testicle is an excellent new adventure  := But thanks for sharing hof! Nice article.

DoorKnobHandle

Ah, rock paper shotgun is supposed to be a good. Unfortunately both articles very clearly state that AGS can't handle 3D. They should research better, there's a number of plugins (some of which I developed) that allow all kinds of 3D rendering...

Lewis

Apologies, that was bad phrasing on my part. I did distinctly mean it doesn't support 3D by default, and that the engine's designed for 2D games really.

Seems a bit silly to question an entire publication's quality based on one dodgy sentence, mind. And I can assure you I didn't just throw the articles together - I'm an AGS developer myself, so I like to think I do know what I'm rambling about. :-)
Returning to AGS after a hiatus. Co-director of Richard & Alice and The Charnel House Trilogy.

Ali

I think the RPS article was fair as regards 3D in AGS. Though there are a few 3D plugins for AGS, I don't think they amount to a toolkit for 3D adventure games (yet). Unless I'm mistaken, the only games using the 3D plugins are those designed to demo their features.

On the other hand, the absence of Nelly Cootalot from the second article is less forgivable...


2dMatty

Nice work Sughly, I saw this article a few days ago :D

Technocrat

As one of the ones interview for RPS, I have nothing but positive energy for it. I'll get around to radiating it.

DoorKnobHandle

#135
Quote from: Lewis on Sun 08/04/2012 20:03:13
Apologies, that was bad phrasing on my part. I did distinctly mean it doesn't support 3D by default, and that the engine's designed for 2D games really.

Seems a bit silly to question an entire publication's quality based on one dodgy sentence, mind. And I can assure you I didn't just throw the articles together - I'm an AGS developer myself, so I like to think I do know what I'm rambling about. :-)

The phrasing is what annoyed me, yep. Re-reading my post, I come across very harsh, as you point out! Part of it is because I put a LOT of effort into developing one of the 3D plugins for AGS - that's why I absolutely hate to read articles and comments underneath these articles that make it look like "it can't do 3D". Of course, I am not seriously trying to doubting rock paper shotgun's quality because of this statement.

@Ali: how is it fair to AGS's 3D capabilities to say: "the only thing AGS can't do is 3D" when that is 100% false? It's true that there haven't been any big 3D AGS releases yet and it's certainly wrong to call it a 3D adventure toolkit as you say, but I fail to see what that has to do with anything. AGS can do 3D by usage of freely downloadable plug-ins. That's a fact and it's simply wrong and unfair to claim otherwise!

Ali

#136
Fair enough, sorry to go off topic. Bravo to RPS for plugging AGS!

Edit: No offence taken, Lewis!

You can Nelly Cootalot in your own time, it isn't getting any more derivative of Monkey Island.

Wait, it is? How is that possible...?

Lewis

Honestly, Nelly is a game I just haven't got around to playing yet. I really should - I've been told it's exceptional. Again, I did try to make it clear that I wasn't writing a comprehensive 'these are the best AGS games' list. It was 'if you're not into AGS games yet, here are some I like that I think you might like too.' :-)
Returning to AGS after a hiatus. Co-director of Richard & Alice and The Charnel House Trilogy.

Sughly

Quote from: 2d_Matty on Mon 09/04/2012 06:00:53
Nice work Sughly, I saw this article a few days ago :D

Thanks Matty ;D

Haddas

Congrats to those involved in this amazing project.

http://dome.fi/pelit/ajankohtaista/maailmanlopun-kunniaksi-linnunradan-kasikirja-liftareille-pointnclick-seikkailuna

You have been written about in a gaming article on a finnish website!

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