Treasure Island Project AGS Scripting and Extras Question

Started by Treasure Island Project, Thu 02/02/2023 18:51:59

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Greetings AGS Members,

Before starting my game project, I would like to know if it is possible to implement certain features and to use certain software with AGS.

1. Does AGS support Adlib Visual Composer music?
2. Is it possible to script a sequence, in AGS, that is similar to Curse of the Monkey Island "Cannon Sequence" as shown here: https://youtu.be/zfAo3O2qZR0?t=560

Thank you all for your time and assistance,


Khris

This program: http://www.vgmpf.com/Wiki/index.php?title=Audio_Overload can convert ROL to WAV, which can then be turned into mp3 or ogg to be used in AGS.

eri0o

I 100% recommend going through the conversion path and working with ogg files, since this will save from a world of pain. In this way you can use AGS own sound system and it'll be the easiest and best path for portability.

That said, there's an adlib plugin that I never tested and don't know if/how well it works: https://github.com/FTPlus/AGSadplug

Greetings,

Regarding the Audio Overload software, it doesn't seem to work at all. I have tried to convert .rol files from Adlib default library but Audio Overload simply crashes.

Thank you for your time and assistance,

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