Problem with more than one WalkBehind-Areas (SOLVED)

Started by PERXEO, Sun 02/04/2023 19:01:13

Previous topic - Next topic

PERXEO

I'm trying to add two walk behind areas to my game. First I select the Walk-Behind area ID 1, >>> Import mask from file >>>> and load the BMP image for area 1 and set the baseline. Then I select the Walk-Behind area ID 2 >>>> load another BMP for this area 2 and establish its baseline. Now when I go back to the walk-behind ID 1 area...it's gone. I don't know if there can only be one bmp loaded at a time, or I'm putting the layers in the wrong order to place my walkable-areas, but I don't know what the proper process is to be able to have 2 walk-behind areas at the same time .... any help????

Khris

Importing an image replaces all existing areas. You need to put both areas in the same BMP.

PERXEO


In that case, if I need two or more walk-behind regions, only one can be an imported bmp, and the rest must be regions drawn with the AGS drawing tools, right?

Crimson Wizard

Quote from: PERXEO on Sun 02/04/2023 21:41:30In that case, if I need two or more walk-behind regions, only one can be an imported bmp, and the rest must be regions drawn with the AGS drawing tools, right?


You draw all of the walk-behinds on the same bitmap, using different colors.


PERXEO

Ah... ok. I never fully understood this concept. I thought that 16 colors had to be used in the same mask, to be able to do edge smoothing or something like that... thanks for the explanation!

SMF spam blocked by CleanTalk