Why the Wrong Face?

Started by newwaveburritos, Mon 25/09/2023 00:54:55

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newwaveburritos

Done for the $107 Adventure Game Challenge.  Classic EGA graphics and resolution.  A quick little tale where the main drive is wearing disguises in order to pull off a heist.  I had a blast making it and since I already had a lot of useable backgrounds I could concentrate on adding a few little character animations and trying to set a mood. 

Two endings!  Nobody has picked the second one yet!!

AGS Database

Itch Link[/ur]




RootBound

Played both endings. They were very different! And the soundtrack was perfect.
J. They/them. Here are my most recent games:

Kini Games

Very cool gameplay idea. Good job :)

lorenzo

When I saw the game cover on itch, I immediately recognised your style!
I have yet to play the game, but it looks really fun. Plus, the part on the game page where it says "A public domain soundtrack ripped from a government education video about water injection" really made me laugh!

newwaveburritos

Ah, hearing that you could immediately recognize my style from a guy with an immediately recognizable style is really quite a thrill!  Thanks!

heltenjon

#5
I kind of stumbled over this game before I was intended to, and I picked the worst ending first (like I try to do most of the time). It's true that you have a characteristic style in your illustrations. The way you included the disguise mechanics from Facemaker in the game felt really natural. I hope we will see it in the future, too! (You know, you could use the same mechanics with, say, torn up letter parts, to make a way for the player to puzzle them together.)

(I half expected a portal opening up in the background and a Saturday person run across the screen.)  (laugh) Thanks for a fun short game.

Edit: Don't forget to add your other games to the database.

lorenzo

Really funny game! The disguise mechanic is so clever, and I loved how the walking sprite changes reflecting your choices.
Strong EGA graphics as usual and some really quirky and funny situations.

AndreasBlack

Yes, i love disguises! Short but good little game, strong re-play value (laugh). I'm gonna use disguises in my game too, probably not like this tho. More in a tradional *use tinfoil-hat on playable character click*

newwaveburritos

Quote from: AndreasBlack on Mon 02/10/2023 19:41:47Yes, i love disguises! Short but good little game, strong re-play value (laugh). I'm gonna use disguises in my game too, probably not like this tho. More in a tradional *use tinfoil-hat on playable character click*

I will admit that setting the system up was rather annoying but once it was working it was actually a lot more versatile than even what you see here.  Especially since the "walking around" character was only ~45 pixels tall there was a lot of room for fudging.  You can see the rough edges in certain places where you sort of intuit how the character is assembled.  There are three walk cycles which represent the shirt colors, a different dummy head character (which will disappear and reappear when clicked, a debuggin mechanic I forgot to remove) for all the heads, and finally a dummy speech view character which is essentially flapping lips over everything that work with all permutations.  But this is also why there is only a single walking view and the same flipped.  Doing up and down would be 300% more stuff to draw although you could probably get away with some more fuging like duplicates and the "up" speech view just being the head moving up and down which you could script instead of animate.  If I were to make this a longer game though I would lean into this some.  I do think it's a fun concept.  Essentially this is a combination lock puzzle where you play the part opf the combination yourself.

As to replay value I wanted to include more but obviously ran out of time.  I really wanted to add the classic sitcom gag where you have to be two different people in the same place and constantly making flimsy pretexts for why you have to leave for just a moment.  But there are two endings at least!

But anyway, glad you like it and thanks for playing!

AndreasBlack

Ah, good to know that's what i had figured since i managed to get two different endings!  :)

Ramorama

@newwaveburritos your game is very awesome! The mechanic is clever and state of the art for an adventure game! The humor is the best!
I was rolling on the floor all the time! :-D

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