AGS Editor on macOS

Started by eri0o, Fri 26/05/2023 21:33:32

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eri0o

So I am on macOS Ventura with a Mac mini 2023 with m2 chip.

AGS Editor depends on .NET Framework 4.6 and installing it on a recent macOS requires wine 8.3 or above, which aren't stable yet, meaning one can't install them with Homebrew yet.

So if you want to run on Wine the only current way of doing outside of building wine by hand is using Crossover - I used the trial version for testing.

On Crossover, I created a bottle (the way it names a wine prefix) where I installed .NET 4.0, .NET 4.5.2 and then .NET 4.6.2 (had to use the offline installer). I already had Rosetta enabled too, not sure what happens when one doesn't have it. After this I run the AGS Editor installer from the latest 3.6.0.48 version in the bottle using crossover interface.

After the install it looks like AGS Editor runs normally, I have only built for windows and web with it. Differently from my previous Linux experience, it looks like I can press F5 and debug an AGS game, so not sure if something was fixed in Wine in meanwhile or the wine build for macOS had no issue with this.

I will update here some months from now when a new wine version is stable.

abstauber

CrossOver 23 was just released and it runs the AGS Editor really well - at least on an intel Mac (test AGS 3.6.1 on Ventura and BigSur)
It's very nice finally being able to start up AGS again without digging up the old Windows Notebook.

eri0o

Managed to build the Editor and the Engine for Windows x64, and installing .NET using latest winetricks with latest wine makes things apparently work - in wine64! Still depends on Rosetta, but I am assuming it will exist for a while.

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