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Messages - 8BitFreak

#1
Quote from: LUniqueDan on Wed 09/03/2011 12:08:02
I was too lazy to post that somewhere else.



Lol, that actually made me physically laugh out loud not just a standard forum lol.  ::)
#2
Heya folks!  New AGSer here.  I'm no stranger to adventure/vintage gaming as well as programming, scripting and spriting.

When I was a kid and all my friends had Nintendo and I was the only one in the neighborhood with a Commodore 64 and turning in typed reports with my dot matrix printer which made my teachers suspicious that I was receiving "help" from my parents.  I started programming Basic when I was only 6 years old too.  I was crazy with the books and stuff so I absorbed that stuff pretty quickly.  Back then of course (late 80s) you couldn't google "how to program".

Unfortunately, technology has since leaped ahead and children teaching themselves computer programming has become commonplace and no longer seems to be as awe-inspiring.

I'm actually working on a game right now with another fella who is providing concept art and character sheets.  The game is based on a popular webcomic that he created.  I'm doing the spriting, animating, and pretty much everything else with some input here and there from him.  Game will probably be somewhere between 1 and 2 hours max to complete.  It's sorta just meant to be a joke with a punchline.

Originally, I was going to code my own engine from scratch in C++ but decided I could go third party to cut down the development time a bit since we'll have a lot of graphic work to do as it is.  I scoped out Visionary and Wintermute and was going to go with Wintermute originally but it's woefully under-documented and AGS by comparison seems to have a wealth of information available for it.  If I was trying to do something more high speed I'd probably go with Wintermute but we're doing this old school Sierra style so AGS seems to fit the bill perfectly.

This is a non-commercial project and we're not going for game of the year but just want to make a solid, funny and fun to play game.

Here's a sneak peak.  That's all my sprite/animation work there and like I said my friend provided me with character sheet which it's based off.  I phoned it in with the background because it's just for testing right now.  It's the basic idea but I'll sprinkle some zazz on it for the finished product.

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