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Messages - TheMagician

#1
As far as I can tell AGS doesn't offer built-in support for speech files in different languages.
The manual mentions that all speech files have to be collected in the 'speech' subfolder of the game. The game's author would then have to replace those files with the translated ones and create a new speech.vox file. Then the players can download different speech.vox files and use the one they like.

For your plugin, perhaps you could just have a second subfolder called 'speech_german' in the game's folder and place identically named speech files in there. Then in your plugin you can specify the subfolder that goes with each translated version.

What I like about your plugin right now is that you can see almost the complete line of text at once. If you added a second column for the translated lines then the readability would suffer a bit.
Perhaps there's a way to show the translated lines below each original line in a different color?
#2
Thanks for the quick fix.

Do you plan on including support for translation files? Right now, translations are very difficult to manage because the exported file can be mixed up and it's not clear where the different lines belong to.
I could imagine speech center to have an option to show the according translated lines to the lines from the script so that you can check whether everything is where it needs to be.
#3
That's the information I was looking for. This looks great. I will test it as soon as possible. However, right now the new game I'm working on isn't that big and the old finished game that I have will certainly throw up errors when trying to import to AGS 3.2.1

EDIT: I've just installed the plugin and it seems very helpful! Definitely something that I'm going to keep using :)
However, when updating the speech center I get an error which refers to the file timer.asc, which is part of a module by monkey_05_06 which can be downloaded HERE.
I can choose to ignore the error and the rest of the scripts is processed correctly.

By the way, what's the icon of speech center depicting? A tree?
#4
@Calin & Alan: thanks for the clarification  :)

@SpeechCenter: right now I have no idea what the plugin is supposed to be doing (I haven't downloaded it and it doesn't become clear from reading this thread).
#5
Quote from: Dualnames on Fri 30/03/2012 14:18:46usually the standard Say function doesn't work as intented

Could you elaborate on that please? I've used character.Say("...") for a complete game and didn't come across any obvious problems.
#6
May I foolishly ask why so many people use self-written 'say' functions like

Code: ags
void iSay(this Character*, String what);
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