Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - flyyyspeck

#1
Hello all, I'm Christina. I'm also a really excited 18 year old Californian student who is going to make a game. I'm so excited! Woooo!

    I'm engrossed in anything of an artistic nature: drawing, painting, sculpture, etc. Adventure games are like a new medium to me. Although many would argue that adventure gaming is a dying genre, I find great potential in experimentation with the flexible narrative format and background art.

    Games are meant for recreation. However, they can easily become an art form. Light novels -- which only emphasize plot and lack motifs, symbols, and themes -- are solely for entertainment. Likewise, many games lack depth, focus on gameplay, and have superficial backstory and plot. Don't get me wrong, focusing on sensory and gameplay elements is crucial. Many entertaining and highly successful games have been created by concentrating on these superficial elements. I even admit to having had extensive, overindulgent gaming binges in said games in which I paused only for bathroom breaks. Howbeit, imbibing a game with themes and meaning can enhance the experience and elevate it from the equivalent of a light novel to a literary classic. The same concept applies to films. Movies that have literary elements and themes, like "Looper" directed by Rian Johnson, have much more depth than the average romantic comedy.

    Lamentably, films and books guide the audience and don't allow them to discover the themes and larger "truths" for themselves. Games are a promising medium because they appeal to the senses as well as provide an interactive element. The interactivity allows the player to pilot their own decisions and learn rather than be spoon fed. The soundscape and art in the game are mediums for the storyline, like literary elements are to a novel. For these reasons, I thoroughly enjoyed the concept behind Le Woltaire's "A Second Face". Gameplay and sensory elements correctly used in conjunction can create a thoroughly meaningful, enjoyable, and satisfying experience. Rather than a being an idle vice, gaming can become a gratifying learning experience.

    With that in mind, I'm crafting an adventure game. I've been lurking for awhile, developing my game ideas, and studying the structure and aspects of AGS games I've enjoyed. I've finally decided that now is the time to at least establish myself in the forums. I'm glad to have found this site and all the impressive games on here. In the future, I hope to present, with the gracious aid of other AGSers, an enjoyable game to you.

An excited n00b,
Flyyyspeck
SMF spam blocked by CleanTalk