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Messages - Durinde

#1
Hints & Tips / Re: The Books of Knowledge
Sun 01/10/2023 22:02:08
Spoiler
There's a frog costume in the shop that's will be used as the pattern for the disguise. If you haven't done so yet, use Karl on the frog costume and then use Karl on yourself. The alien should comment something about looking ridiculous and your sprite will change slightly (it's pretty subtle) indicating you are in disguise.
[close]
#2
Thanks for the acknowledgement @heltenjon.

Aside from my own title, all the AGS entries seem to be top notch. Worth checking out if you have the time.
#3
I've made a patched version of the game that corrects some minor issues. I can't upload it to itch while the games are being judged, but if you don't mind playing a more polished web version, you can play it here.

https://www.newgrounds.com/portal/view/900419
#4
I made a short comedy game in two weeks for the $107 Adventure Game Challenge.

You are a member of the Young Alien Rangers who has been sent to earth to obtain the sum of human knowledge. Aided by your budget AI (Karl) you set out on your task which involves capsule toys, ladders, and hotdogs.

Link to Download or Play in Browser: durinde.itch.io/bok
AGS Gamepage: https://www.adventuregamestudio.co.uk/site/games/game/2696-the-books-of-knowledge/



#5
Wow, thank you for the votes everyone! I was a little surprised given on how strong the other game was!
#6
I love the theme, but I already committed to another jam this month, so I highly doubt that I will be doing anything for this one.
#7
Neat concept! Not sure if I can compete this month, but I hope it will produce some interesting entries.
#8
Quote from: Cassiebsg on Thu 31/08/2023 23:00:52The long August longing

Story and Graphics:   Gertrud Bondesson
Scripting:      Sandra T. Almeida

Download link: https://www.mediafire.com/file/gsmf3fdlapnczdo/The_long_August_longing_V1.00.zip/file

I'll update this post in a while, I need to create the screenshots, type a description and create an entry on the games page.

Glad to see it just wasn't me that entered!
#9
My MAGS entry for this month "The Distant Door" is available to play in browser or via Windows download.

https://durinde.itch.io/the-distant-door






The Distant Door

You are a night shift worker who has just moved into a new apartment building. While getting ready for work, you hear your neighbor having a terrible coughing fit.

It's fairly short, might take you 10 minutes at most.

2-click interface.

Got to work with some great voice actors for this one. Follow them on the site formerly know as twitter:

@ErikaSanderson
@Courtney_Ede_VA

Assets used (aside from AGS):


Duat Font One | Pixel Art 8 Bits Font | Free by LeonMSaia (itch.io)

(Modern Office, Modern Interiors, Modern Exteriors) LimeZu - itch.io

SFX:

https://freesound.org/people/Kostrava/sounds/274346/

https://freesound.org/people/caquet/sounds/188478/

Freesound - "Object_Drawer_Wood_Open.wav" by Nox_Sound

Freesound - "Shower Turn On Run Turn Off Drain Water.wav" by WavJunction.com

Freesound - "Notification" by suyashjemar

Music: (From Soundimage.org - Eric Matyas)

Northern Passage

soundimage.org/wp-content/uploads/2014/11/Northern-Passage.mp3

Book End

https://soundimage.org/wp-content/uploads/2014/02/Book-End.mp3
#10
And... done!

The Distant Door
Playable in Browser and Via Download (For Windows)

https://durinde.itch.io/the-distant-door





It's a fairly short one, but I put a lot into it.

The Distant Door

You are a night shift worker who has just moved into a new apartment building. While getting ready for work, you hear your neighbor having a terrible coughing fit.
#11
Waiting on VO, other than that my game is playable from start to finish(es).
#12
I'm far enough along in my project to create an itch page for it.

https://durinde.itch.io/the-distant-door

I'll be posting updates there and I'll drop one more post here when it gets to release status.
#13
I *may* try something, make shake things up creativity rise while I'm a little stalled on my other project. No promises but I'm leaning towards participating this month.
#14
Still working. The last couple of weeks have been bizarre in terms of my professional life. I'm pretty sure the spot where I'm working will be shut down before Christmas so it's been hard to find the time or energy to put the time in on the game. If anyone knows of anyone willing to hire a D Tier radio host/comedy writer/pixel artist let me know. I can hopefully still release a full featured demo by the fall and then move on from there.

Any mostly been doing little tweaks and cleanup. Adding new inventory items and the such. Everything seems like it still is in pieces, but those pieces now have shape and its a matter of pulling them together for a coherent experience.

It's no secret that I'm using a graphics pack for this one, but that doesn't mean that I  don't have to put create custom pixel art for certain things like inventory items.
#15


Weekly update time:

The jam voting officially ended with the game coming in 89th out of about 350. Not the most stellar performance, but I'm happy with the feedback and the current direction for the project. Scored fairly well in character and emotional engagement, but fairly weak in mental engagement which means the story is OK, but I need to step up puzzles. I get the feeling when I get to the point of releasing a "demo version" it's going to be quite a departure for the jam version. That's a ways away yet.

Got a bunch of work done over the weekend. Wish I could put the hours into the projects every week.
-Working on new puzzles which means even though I'm using premade assets for this stage of the game, I had to do a bunch of custom graphics. I'd love to do all custom graphics, but I'm not sure if I'll ever get there.

-Added a new area which will be tied to the new puzzles

-Cleaned up some scene transitions

-Added new sfx and music for some of the areas

-Reworking some interactions

-Added new travel screen (see above) In the game it's animated with the road rolling by.

#16
Weekly update (apparently I'm doing this now... for now)

Still working up the playable prologue (Your life before you die and come back as a zombie)
Fixing dialogue
Minor changes include player position when entering rooms

Best play to follow progress is following me on twitter @durindeplays (at least until twitter completely implodes)
#17
Restructuring the intro so the story flows a little better instead of being blasted in multiple paragraphs of text.

#18
I've upload a 1.1 version which includes some animations and some minor fixes. I'm still a ways a way from a "complete" version, but 1.1 is more polished version than the Jam version.
#19
Quote from: bicilotti on Thu 15/06/2023 18:23:27A great little game, which manages to narrate a touching story without being pathetic. Graphics are cute, UX is comfortable to use. Minor bugs:

- Inventory bar distracted me in some screens (in the yard, where you have to move up and the inventory GUI keeps popping up).
- When PC takes something, it should beforehand move near it and then have the object added to the inventory.

Thanks for playing! Already working on fixes for those particular issues for the expanded release.
#20
After taking part in Adventure Jam 2023, I've decided to expand and begin work to produce a full release of my game "Office of the Returned"



Story:

You died over 100 years ago - and for some reason, you and others are back... and you're not the last.

Considered 2nd class citizens, life isn't easy to the newly "returned" and many challenges lay ahead.

As one of the first that has come back, you are luckier than most, you've been given a position in "The Office of the Returned" to guide the newly returned to life.




Development Progress:

Story: 65%
Scripting: 40%
Graphics: 40%
Sound/Music: 30%

Expected completion date: End of 2023

You can play the jam version here:
https://durinde.itch.io/office-of-the-returned

The jam game is more of a proof of concept and I lost a bunch of development time during the jam due to local forest fires so do not expect a polished experience.  Once the polished version is done I will create a release thread.

You keep up with the latest by following my twitter durindeplays
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