Sure, I thought AGS.Types is an API, and it has been working for over 10 years
I'll try to enumerate what the code uses so we can see the gaps.
I'll try to enumerate what the code uses so we can see the gaps.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Dualnames on Sat 16/01/2021 00:06:31Not sure I understand, the latest I see is 3.5.0.29 which is a release 4 days ago. Can you send me a link to the exact version you were using?
Newest beta works !!!!
EDIT: It's irrelevant to newest beta, it had to do with my installing redistributables from here
https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
Quote from: Dualnames on Mon 04/01/2021 23:26:01There was an issue with 3.5, but I fixed the plugin a year ago so it should work, I'll check.
I'm using latest version of AGS and latest version of speech center, and oggs and mp3s dont seem to work, I get "error playing" any thoughts/solutions about that?
Quote from: Crimson Wizard on Mon 17/02/2020 13:24:32I think most of what's stored in there is data related to the plugin and not per user data. I think I've seen an AGS editor feature request to separate each section to its own XML file, so if that's implemented, and each plugin can store its data in its XML and it's all part of source control integration, then I think it will address the need to store the data and not create a huge project file. Another option is that each section specifies the files, this is more generic, but requires more work/changes. At the moment if I do this without an underlying feature from the editor, then there is no way to tell it that there are additional files that should be part of the project.
Yes, it looks like that Editor does not currently provide an appropriate config for shared "workspace" data. It's hard to tell whether the *user file does work as you expect though, because nothing prevents from copying it between collaborators as well. But it contains more "volatile" data, such as last build configuration (debug/release).
Quote from: Crimson Wizard on Sun 26/01/2020 12:47:40What's the expected behavior if AGS loaded the plugin? It's possible it writes an empty node, but not sure what's the issue.
Is this an AGS issue or SpeechCenter's, that it writes its data into Game.agf even if not used in the particular game project?
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.059 seconds with 18 queries.