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Messages - Yitcomics

#1
Since no one else reply I guess such a software doesn't exist, looks like I'm stuck with Twine  :-\. I do use Microsoft Words to write long cutscenes though.
#2
Quote from: eri0o on Thu 22/02/2018 12:36:05
This is Twine 1? I am testing the most recent Twine (I think 2.2 something?).

Yeah, I didn't like the way Twine 2 looks and feel, so I just use the previous version since it does the job anyway.
#3
At the moment I'm using the Twine editor to write and plan my Adventure game:

(This is just an example I made quickly, not the screenshot of my real work)


But it's very limited since I can't color the boxes, change the font etc. I tried searching for another software similar to it, but can't seem to find one. Do guys have any recommendation of another software, where I can organize my writing in a flowchart style?
#4
Quote from: selmiak on Sun 21/05/2017 22:50:53
Now that's an interesting theme!

"The challenge of designing puzzles that are challenging is the challenge in itself!"  :-D (@40:25)

Sounds like this is the podcast I've been waiting for, gonna listen to it right away. :-D
#5
(I didn't know where else to ask so...)  8-)
I'm currently writing the plot for my game, where a character fall from height. But survive for a few more minutes, manage to give one last message and then passed away. But now I'm thinking, is that realistic?

So my question is,how high and what kind of injury are we talking for that scenario to happen?
(I mean if that character got hit in head, that would mean instant death right?)



#6
Quote from: Grundislav on Sat 15/10/2016 16:06:16
Episode 100 is finally here!

Thanks to all who submitted questions, and sorry to Yitcomics whose questions I didn't see in time!

Aww man....oh  well ;). I'm gonna go listen to episode 100# right away.

#7
Can you guys pls update the list on the first page,the last one was on 82. ;)

Not sure if you guys have covered any of this topic yet since I haven't listen to all of them but here's some suggestions for #100:

:)  Where do you guys see yourself in the next 5-10 years,any big plans or dreams?

8-)  There are a lot of indie games these days,too many games so little time.What are your thoughts on making a game standout from the rest.

:-\  I have always found that my puzzles is either too simple,cliche or boring and when I try to fix it,it's too convoluted or you could say not
        "Realism" enough.How do you find a middle ground.


:-D  Is there any books that you have read that was inspirational for your "Adventure game making" that you'd recommend to us.It could be about
         drawing background or maybe how to think about puzzles,anything.
#8
General Discussion / Re: Free Steam keys!
Wed 22/07/2015 17:39:48
Lets make it more fun,the first one to answer gets the key.You must pm me the answer so this thread won't get flooded,who ever put an answer here won't be counted.
Contest Closed

Name this JRPG(If no one gets the answer after a time,I'll change the question):

Clue: Its a PS1/PSX game,one of my favorite series and probably one of the most underrated :angry:
Prize: Dustbowl



Contest Closed
Limping Fish is the Winner :grin:
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