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Messages - Cerno

#1
I guess it's not it then.

Primer is about two guys who spend their off-time inventing stuff in their garage and inadvertently invent time travel.
The time travel mechanism is really complex and very hard to grasp on the first few viewings
Since you put in stuff in one end of the machine and take it out at the other, your description kind of reminded me of that. On second thought, that's not similar at all.  :undecided:

But the movie is very realistic, has a very unique time travel mechanic and achieved an impressively professional result on the very tight budget of $7000.

Anyway, sorry, can't help with your question ;)
#2
Quote from: Anian on Wed 13/03/2013 19:04:28
So I'm looking for a movie/series, sf in nature. The plot was connected to a teleport device where stuff did teleport (or maybe just disappear and then reappear, can't remember exactly), but with a delay. Soon the main characters figure out that stuff actually goes into another dimension or something similar.
If anybody might know the name of this, would be appreciated. It's probably something obvious, but it just escapes me for the last two days. :(

You're not talking about Primer, are you?
Awesome movie, that. But it's more about time travel than teleportation.
#3
Following a recent discussion:

- Some functions work well in cutscenes (e.g. Character.Say()), while others won't make you happy there (e.g. Dialog.Start()). Choose wisely.

Something very nice I just learned:
- Organize your global variables into structs (e.g. one struct per chapter) to reduce the mess that a lot of these variables can create. Exporting a struct will export all its contents in one go. Nice.

Also:
- Character walking weirdly? Check whether its feet are centered in each image of the animation. Add a blank border to one side if necessary.

Edit addendum:
- Character walking weirdly when passing another character in a cutscene? Try setting the character property "solid" to false.
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