Watching Gravity Falls made me really think about map and room design.
simple effective layout with enough detail in the scaled down versions to still show the character of the town.
Also when backgrounds indicate where walking off the corners lead to like where everything is kinda signposted, in the corners you'd have stairs or a little sign, or the image of the building off in the distance with just enough for you to keep your bearings of where you were or how to get to what room.
I kinda want to make a maze where in the maze the farther along you get the closer a tower in the background appears, like every 3 or so correct turn it looks a little closer. With little logic puzzles and riddles along the way.
simple effective layout with enough detail in the scaled down versions to still show the character of the town.
Also when backgrounds indicate where walking off the corners lead to like where everything is kinda signposted, in the corners you'd have stairs or a little sign, or the image of the building off in the distance with just enough for you to keep your bearings of where you were or how to get to what room.
I kinda want to make a maze where in the maze the farther along you get the closer a tower in the background appears, like every 3 or so correct turn it looks a little closer. With little logic puzzles and riddles along the way.