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Messages - Weston_Kaunk

#1
Watching Gravity Falls made me really think about map and room design.

simple effective layout with enough detail in the scaled down versions to still show the character of the town.

Also when backgrounds indicate where walking off the corners lead to like where everything is kinda signposted, in the corners you'd have stairs or a little sign, or the image of the building off in the distance with just enough for you to keep your bearings of where you were or how to get to what room.

I kinda want to make a maze where in the maze the farther along you get the closer a tower in the background appears, like every 3 or so correct turn it looks a little closer. With little logic puzzles and riddles along the way.
#2
i have the sudden urge to have a "weirdest, most obscure videos" off, but i'm also worried about what bizarro corners of the internet we'd end up in.
#3
Oh Goodness Croc! that's a throw back

Hey, just had a thought, has anyone played with using ags to make a language teaching game? Like your character is dropped in a room and has to help someone speaking a completely different language, they're speaking fluently and gesturing at you to grab them something to fix the door panel. When you figure out what they're gesturing too and give it too them the word they've been using gets subtitles added to it and it's added to your inventory of words you can use. If you bring other objects to the person they'll teach you that word as well. Slowly building subtitles for the player underneath the foreign language that's always subtitled and voiced. You could have it in the first or second world war and have it be a soldier or someone escaping/avoiding captivity, it'd be an interesting premise as far as educational games go. And the stress of needing to communicate would add a nice tension over the regular timed "escape room/find trigger" game play. The game could make the sentence structures and words get increasingly difficult as the scenarios of avoiding the enemy get more intense(like your helper is too stressed to think of simple instructions for you to figure out, could add a difficulty setting where the closer you get to running out of time the helper could yell simpler instructions, words you already know to give you hints), with lulls of just gathering supplies and learning fun words.

Language/Educational games possible podcast topic.
#4
"Listeners, I know your a bunch of filthy perverts, but it's not all about sex."

ten minutes later

"they should have done a pair of shorts, so when you turn around they're kinda translucent so they can see your chasm." 
#5
Quote from: Grundislav on Sat 10/01/2015 15:19:55
Hi, happy new year. If you don't mind me asking what was the book on perspective you're reading?
#6
I was able to learn Premiere to the degree of being able to make an entirely competent music video in five minutes(movie scenes cut up overlapping song), only need a pointer from a friend twice, other than that I just learned clicking things. Really easy to learn the basics that make work look professional, few tutorials and I bet you'd be golden for whatever project. I would.. download Premiere for a test run to see how much you take to it before investing in the more costly option though.
#8
So, I probably missed it. But is there a thread for just art crap. Project I'm working on is going to have a metric ton of art and I was wondering if there was a place for me to let loose my children for public ridicule? .. and suggestions/hints art and tips, those too.
#9
Quote from: Adeel S. Ahmed on Thu 09/01/2014 23:31:17
PS: You said to call you Steve or Wes, 'whatever floats your boat'. What if I told you, my boat can carry both!? :-D
XP
SteveWes,is also perfectly acceptable.
I'm really excited about getting to work with this program and share with you guys whatever I come up with. I've looked around a bit and I'm really impressed with the work this community has come up with. I think joining this community is going to be a great new chapter in my game making career. 
#10
Hello everyone, my name's Steve. (you can call me Steve or Wes, whatever floats your boat) I'm 21,a student at UWP and love game design. I've wanted to get into ags for a long time, finally sucked it up and started messing with the program. Glad there's a community I can come to for help when I make completely incompetent, why-don't-I-see-what's-wrong, mistakes :P. I look forward to getting to know you guys, playing your games, and just learning with a community that loves making games like I do.

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