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Messages - Hobo

#1
Congratulations to all the winners and big thanks to everyone who are helping to keep this event alive and happening year after year!
#2
Played/replayed through all of them today and made my picks. A great selection of various games again this year, had a fun time!
#3
AGS Games in Production / Re: Zid Journey
Fri 22/07/2022 17:43:06
Looks as (or maybe even more) gorgeous as the first one, your games have the best gifs, keep 'em coming!
#4
Nice to see a steady progress! I also love that they all seem to be always smiling in almost every screenshot  :-D
#5
Quote from: glurex on Tue 07/06/2022 23:05:10
But I have a big problem with the demo: it doesn't even start, I only see a white room with a character that doesn't move although I can hear it's footsteps.
Had the same issue with the itch.io demo, it gives the steam_api.dll is missing error and then proceeds to that white screen. Weirdly, some of the functionality is still there, I can access the settings menu when I fumble around with the controls, for example.

I'm guessing you're using the same game/demo version for all store fronts? In that case, if the game has steam dependencies in the code, I'd recommend leaving the dll in the game folder for other stores as well, I've seen a few other itch games do it. Or you can also compile a new version without the steam stuff.
#6
Congratulations on the release! Had fun testing it!

I think it would make sense if the default "name your own price" sum would match the game actual price, right now it feels a bit confusing
#7
Quote from: TheFrighter on Mon 06/06/2022 09:05:48
It is in AGS? Looks so RPG-Maker...
You haven't played previous Stranga games, I assume? Those were defenitely AGS, I'm confident that this is as well
Looks neat, great to see people doing all sorts of different styles and games with AGS and not sticking only to the default standards

Currently it seems that the demo on itch.io is only available after buying the game, which kind of defeats the purpose of a demo. Or am I missing something or doing it wrong?
#8
These look good! Especially love the texture work in the kitchen scene, great use of pixels.
#9
That's great to hear! Would love to see how the game plays and feels!
#10
Recruitment / Re: Offer Your Services!
Fri 03/12/2021 17:44:30
Hi!

I'm looking for some paid gamedev work, either smaller freelance gigs or full-time projects. I'm mainly interested in creating pixel art and animation, but can also help out with other aspects of game development or make a whole game for you.

Currently only available for smaller jobs.

Here's my pixel portfolio: tulevik.eu/portfolio. And some quick examples here:
Spoiler
I've made a bunch of free AGS games myself (you can find those from my profile) and worked on a few commercial projects, most recently as an animator on Kathy Rain: Directors Cut and a writer/artist on Office Management 101.

I can offer reasonable prices and discounts to smaller games or hobbyist projects.
If you have any interest or questions, feel free to PM me or send an email at business@tulevik.eu

Raimo
#11
Engine Development / Re: AGS engine Web port
Thu 11/11/2021 16:35:44
Tested this with my Prelude game, incredible stuff and quite easy to implement.
This will be extremely useful when doing some game jam stuff or the like.

I did have some issues with the itch.io native fullscreen mode, the music stops playing for some reason when switched to full screen, but the in-game switch seemed to work fine. Any idea what that could be about?


#12
The Rumpus Room / Re: What grinds my gears!
Sun 10/05/2020 11:05:44
Quote from: Snarky on Sun 10/05/2020 10:42:10
Throw pillows.
Ah, yes, the sofa parasites.

#13
Quote from: Stupot on Wed 18/04/2018 01:23:45
Some might be put off making a game if it was expected to slot into the RON-verse.
This probably shouldn't be a requirement or expectation, most RON assets are fairly simple and generic, which means they can be easily repurposed or modified to suit your needs and create new content. Also, I don't think RON is defined or limited by any visual style or the current collection of free assets. You can use whatever graphics you want to make a RON game, these standard sprites and backgrounds are simply there to make creating games easier and faster. So what if your main character looks like Mika Huy? That sprite alone doesn't really define what Mika is and there have already been multiple different looks and versions for her in various games. Or maybe we could launch alternative universes or timelines of RON that run parallel to the main one and allow complete freedom and all manner of changes.
#14
If you want to reach new people and raise awereness, you need marketing. Starting with getting MAGS on the front page of AGS and updating its own homepage (no updates in 2018). Create social media accounts or maybe make a deal with some youtube/twitch channels and gaming blogs for coverage. Also, tie-ins with other game jams. For example, AdventureJam 2018 is coming in May and all AGS participants should consider double dipping. All this takes lots of time and effort of course, which you probably don't have, unless someone wants to share hosting responsibilites.

I agree with the general notion that the biggest issue is time, but I'm a bit hesitant about increasing the monthly time restriction. Most game jams are shorter, some only few days or hours, and many still manage to attract a decent amount of participants and produce quality games (though it should be noted that very few jams take place 12 times a year and nonstop). But my point is that good games can be made in very short time (look at Slasher, for example) and even the most simple projects can eventually lead to something bigger or spark an interest in AGS. So, yes, I agree with go small. Also, good points from Mandle. I'd probably leave this as a last resort when other options fail to draw in more people.

However, I do like the idea of allowing more pre-made assets. This could mean simple, but functional templates for different point-and-click interfaces, text games, visual novels etc., so that people could easily quick start their projects. I know that everything in the Modules & Plugins sections is allowed, but I would appreciate a good organized list of those and some probably need fixing and updating. How up to date is this place? I'm also all in for allowing RON assets, Eric's resources and stuff from released MAGS games (optional for creators). I guess we could start from creating a library of assets and see where it goes. Or if people want all public domain and free stuff to be available, then I feel that there should still be some rules, like providing the links to the assets beforehand or maybe a time limit. For example, it has to have been free for at least a year before the competition starts, so that people wouldn't simply create resources and then release those or some of their old stuff right before a suitable jam.

This is a good initiative, I'm excited to see where it leads and hopefully it will breathe some new life into MAGS.
#15
Congratulations! Bought it as a birthday present for myself, so thanks for the well-chosen release date :)
This also makes it the first and only game I've ever purchased on day one.
#16
AGS Games in Production / Re: Future Flashback
Fri 06/10/2017 21:13:00
I'm glad you decided to go with the low-res portraits, fits better with the rest of the game, at least in my opinion.
#17
AGS Games in Production / Re: Future Flashback
Fri 04/08/2017 17:18:22
Looks great and I'm digging that story pitch. Also, well done on the realistic release date :) Most AGS projects really underestimate the length of their development process.
#18
Recruitment / Re: Offer Your Services!
Wed 26/07/2017 22:03:37
Hi!

I'm looking for paid work, freelance or full-time projects.   Currently available for small-scale projects only.
I'm mainly interested in pixel art jobs, but can also help out with writing and game design or develop an entire AGS game for you.

I've made four small AGS games myself (Don't Drink the Pink, Scenario 5B, Don't Worry, I'll Bring The Beer! and Don't Ice Your Cool) and graphics for one other (U-ROPA).
Currently I'm working on Kingdom of Ehcilc and Echo in the Clouds as hobby projects and occasionally help my brother with Office Management 101.

My monthly living costs are around â,¬300 ($350), so I can afford to work for a very reasonable price.

Here's the pixel portfolio: tulevik.eu/portfolio
And some examples of my work:

[imgzoom]http://tulevik.eu/ags/PixelArtExample.png[/imgzoom]

If you have any questions, feel free to PM me or send an email at business@tulevik.eu

Raimo
#19
Quote from: AnasAbdin on Fri 17/02/2017 16:14:04
The solution is available online of course, tell us how you got 30°
I'd like to say that I used my amazing math skills, but I've actually tackled this puzzle before and remembered the answer.
#20
Quote from: AnasAbdin on Fri 17/02/2017 15:46:33
Find EDB
It was tough, but I found them all!



Spoiler
Also, I think you made typo, there should be a 30º instead of that ?.
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