Quote from: Babar on Sat 14/06/2014 13:14:56That seems reasonable. I'll rethink it a wee bit and make it a less round about ride that ultimatly is just pouring piss on a fuse box to make it work.Quote from: Iron Lawnmower on Mon 09/06/2014 13:57:06Dying seems a good point!
Well what's the point in anything in life. We'll all die at some point.
But what I meant was that all the Monkey Islands work perfectly using ScummVM, and it'd be pretty hard for anyone to beat the quality of the music in the games, or the art in 2 and 3, or the humour. While it might serve as an interesting programming exercise (although again, ultimately pointless), there's no real reason to remake the Monkey Islands. Someone was working on a demake for MI3 in MI2 art style (which I definitely prefer), but again, they can't REALLY hit the same level of quality as the original MI2. I suppose someone could attempt to do a remake of 1 using the art style of 2, but that seems like an awful lot of effort for something that again, will probably never reach the same level of quality as what you're trying to emulate, and you won't ever really be able to call your own.Quote from: Iron Lawnmower on Mon 09/06/2014 13:57:06Perhaps you can shorten it. The main issue I had was that it seemed convoluted and there seemed a lot like something you'd have to be you to know how to do it (and there'd be easier ways to do it anyhow). Like why doesn't the player just pour the drink on to the fusebox? Or stick in the coin he was going to use to buy the drink? Or spit in it or something?
Should I shorten it or just throw it out altogether? Because at the moment my game is severly lacking in the puzzle department.