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Messages - tsode

#1
Engine Development / Re: AGS engine iOS port
Fri 12/12/2014 19:38:20
Don't worry about it :P

Please Keep Us Updated ;)
#2
Engine Development / Re: AGS engine iOS port
Tue 02/12/2014 15:48:45
Quote from: portdr on Wed 19/11/2014 20:53:58
i've got a working build of AGS 3.3.0 using patches written by JanetC and JJS if anyone needs it. not sure if people are looking for the ipa or the xcode project though. let me know.

portdr Can you send me the Compiled IPA too please?

Thank you in advance! ;)
#3
Engine Development / Re: AGS engine iOS port
Tue 09/09/2014 15:34:01
I realized that the "ios.cfg" file must placed it into "/var/mobile/Documents/ags/game/" and not into "/var/mobile/Documents/ags/". At least this works for me, because rotation setting works inside this path.

When i set "mouse_method = 1" for relative mouse movement, the cursor doesn't move, while setting "mouse_method = 0" works but isn't relative movement.

My iOS version is 7.1.2

Please Help!! :cry: :~(
#4
Engine Development / Re: AGS engine iOS port
Fri 05/09/2014 10:29:28
Hi everyone!

I have installed AGS in iPhone. I created the file "ios.cfg" and placed it into "/var/mobile/Documents/ags/" with the configuration shown in

http://www.adventuregamestudio.co.uk/forums/index.php?topic=46040.20#msg619959

with the setting "mouse_method = 1" for relative mouse movement but doesn't work ???. File has read execution and write permissions for the group and user mobile.

Rotation setting is 0 but i can rotate the screen. Seems like ags is not reading the configuration file :~(

Can anyone help, please?

Thank you in advance! :)
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