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Messages - StickGrinder

#1
Quote from: Crimson Wizard on Wed 14/08/2019 18:55:31
To be fair, this template is not 4:3, 320x200 is actually 16:10.

One more reason to stop jabbering and leave things as they are :)
Thanks
#2
First of all, my apologies for the confusion: I was actually thinking about aspect ratio, not resolution, as you correctly pointed out.

That said, my opinion is that starting widescreen right out should add to the perception of something that can fit a modern production, not just emulating the golden era. Going 16:9 was also a choice that Terrible Toybox did for the referenced game, so that it kinda feels like a game from the 90s but it leverages what devices can do now.

The very good example by Fluegeldufel some post above shows that there should be interest in widescreen games after all :)
But of course I don't think anybody will put off by this template to be 4:3! It was just to help newcomers like me hit the ground running.

But most of all: I'm totally aware that those are my speculations and perceptions, probably not even worth the proverbial 2 cents.
If you or someone else in the community see any value in contributing this, I'm happy to help. If not, I'm happy to help anyway (stopping bothering you with my blurb)!  :grin:

Thanks again for your work and kind help, this template is so much cleaner and easy to grasp than the former one to someone like me!
#3
I see your point about resolution.

What's your position about derivative works? I mean, what if I commit to maintain a forked version of your Tumbleweed which defaults to widescreen devices?
Or possibly a sort of "add-on" package with pre-made WS assets?

I understand it's FOSS but I don't want to offend any unwritten rule of AGS community, nor you personally in any way.
#4
Hello abstauber.

After lurking here for some time now I discovered this new template and decided to register to the forum just to say THANK YOU!.
I was trying to deconstruct the included 9-Verb MI interface this afternoon, not realizing it was maintained out of AGS itself and here we are with this successor that at a first glance is a big leap forward.
Can't wait to deep dive into it tomorrow.

EDIT: I read through the documentation and tested the template and I have two questions:

1. Is there any documentation about the inner working of the translations (i.e. contributors guidelines or such) that explains how and why they are addressed in that way?

2. Given TWP and pretty all modern game are built for widescreens, isn't it better to provide a 356x200 resolution out of the box instead of sticking with good old 320x200?

Thanks for your effort (all the contributors) and I hope I'll have something to show based on your work soon!
Cheers
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