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Messages - TheNewSon

#1
Hey guys! Sorry for the delay (in case anyone's been waiting), it's been a busy morning at home, right today of all days... Anyway, the game is finally available on itch.io (link below)! I'll be adding links to indiedb and gamejolt on a later date. Hope you have fun!  :-D

#2
THREAD UPDATE:
- 4 screenshots have been updated to reflect the game's final art style!

PROJECT UPDATE:
- The game should be released tomorrow at 10:00am (UTC-3).
- It should be available on itch.io, indiedb and gamejolt.
#3
Hey guys! It's been a while since our last update, as development sadly slowed down a bit. I'm not sure we'll be able to release it on December 7th as scheduled... but anyway here are some update notes:

PROJECT UPDATE:
- All rooms have been updated with floor and wall textures!
- We're currently working on the last character animations.
- We're also adding basic lighting & shadow to all rooms.

PS¹: We've been sharing stuff on our game's social pages every Saturday at 14pm (GMT/UTC+1).
PS²: I'd be grateful if someone else could leave a comment below so as to break my chain of lonely posts!  :-[
#4
Recruitment / Re: Offer Your Services!
Wed 05/10/2022 14:00:20
Hello, fellow AGS devs! I'm a freelance Brazilian Portuguese translator looking for projects to expand my portfolio! My current experience includes:

  • Fan translations for 2 console games
  • Official translations for 2 Steam games
  • Handling 11 languages for my own game project

Here is my portfolio: Linkree

I'm willing to provide free translations for game demos or games that are 100% free-to-play! Otherwise, I only take paid jobs -- no revshare, sorry! My rates are flexible by the way! (UPDATE: I'm only taking paid jobs from now on, sorry!)

Also, I can recommend good translators for other languages! So get in touch, I'm really looking forward to working with you!  ;)

#5
THREAD UPDATE:
- Added 2 new translators to the Credits section.

PROJECT UPDATE:
- Spanish, German, Russian and Japanese translations are finished! (9/10)

EXTRA:
Chris Darril, pretty much one of my gamedev idols, started following the game's page on Twitter!
I have no words to describe how happy I am!
:-D



ADDITIONAL UPDATE:
- French translation is also finished, which ends the localization stage! (10/10)
#6
THREAD UPDATE:
- Added an estimated release date (read below)!
- Added a Credits section with all team members.
- Added a new screenshot (one of the cutscenes)!

PROJECT UPDATE:
- Soundtrack is finally complete! There are 8 tracks by 3 composers.
- All illustrations are done! We are currently working on character animations.
- Portuguese, Italian, Polish, Korean and Chinese translations are finished! (5/10)
- The prototype's estimated release date is December 7th 2022!

Also, we have started posting stuff on our social pages! Please kindly follow us!  :-[
#7
PROJECT UPDATE:
- A new artist and two composers have joined the team!
- We have successfully tested running the game directly on itch.io.
- The inventory screen is complete (click on the thumbnail below).
 
NEW SCREENSHOT:
- The empty portraits get filled with items as the player finds them.
- There are 4 key items in the prototype (item pictures are already done).
- Text is the only thing in the game that should actually feature colors.

#8
Quote from: Creamy on Wed 13/07/2022 20:36:16
Interesting style.

Is this the final look of the game or will there be and more details on the faces and in the backgrounds?
Thanks! This should be the final look of the prototype, but I'll be looking for a darker, more realistic art style for the final game.  8-)

Quote from: heltenjon on Thu 14/07/2022 03:34:32
Quote from: Creamy on Wed 13/07/2022 20:36:16
With this setting, time period and horror theme, Clock Tower comes to my mind.
That's his favourite game, so I guess you couldn't have given a better compliment!  ;-D
You're quite right! This project is a love letter to Clock Tower and a few other horror games, movies and novels!  :P
#9



- PLAY IT NOW!!! -



Also available at IndieDB and Game Jolt!


- INTRODUCTION -

Ladies of Sorrow: Night One -- a.k.a. The Matriarch Project -- is a 2D survival horror & point-and-click adventure game prototype. It was developed with Adventure Game Studio (v3.6), using grayscale sketches as assets with a native screen resolution of 1280x720, and featuring voiced dialogues in English. This prototype is but a shorter version of what is supposed to be the first chapter of the full game. It is currently available in 11 languages: English, Portuguese, Spanish, Italian, French, German, Polish, Russian, Korean, Chinese, and Japanese.


- SYNOPSIS -

Angela and her parents have just moved into their new home: an isolated gigantic mansion, which Angela's mother inherited from a recently deceased grandmother. However, during her very first night in the mansion, Angela realizes there is someone -- or something -- very dangerous within that place... but could it be real? Ou could it be only in Angela's head?


- GAMEPLAY -

The prototype features 3 game modes: 1) exploration mode, when players can safely explore the mansion and freely interact with objects and NPCs; 2) escape mode, when players can only run and hide from the "stalker"; and 3) panic mode, when players must take a quick action to avoid a "game over." Controls are as follow:

Left-click: Walk or interact
Double left-click: Start running
Right-click: Stop moving
Mouse wheel: Select item
Esc: Open inventory menu


- SCREENSHOTS -

(Click on the thumbnails to open a tab with the image in the original size.)






- SOCIAL -

If you like our project, please kindly follow our social pages! Thank you very much!  :-D




- CREDITS -

Spoiler
Writer, programmer:
Denilson Oliveira

Artists:
Flávia Melo
Feier Shen

Composers:
Corey Farr
Tomasz Książka
Mathis Leroulley

Voice acting:
Falon Echo (Angela/Lucia)
Taealdi Vichana (Madam Stewart/Maid)
TJ Cruz (Thomas)

Translators:
Daniel Abeleira (Spanish)
Aurora Mariotti (Italian)
Cassandra Plagelat (French)
Jennifer Rosebrock (German)
Krzysztof Komarnicki (Polish)
Ivan Marishchak (Russian)
Ross Kim (Korean)
Horace Pan (Chinese)
Miteki Niitsu (Japanese)

Proofreaders:
Ryan Burton (English)
Katarzyna Zima (Polish)

Special thanks:
Cas Richards
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- CHANGELOG -

Version 1.1:
Spoiler
- Updated the cursor to display a different graphic when it is over a clickable spot (this should make hotspots more easily discernible).
- Updated the paintings in the dining room, master bedroom and tv room (mostly for aesthetic purposes).
- Fixed the walkable area in the bathroom, so that Angela cannot get past the maid when the latter is still there.
- Fixed Angela turning her back on the poor maid while they are talking.
- Fixed the stalker getting past Angela as the latter attempts to open a certain door in the 1F west wing corridor.
- Now the mannequin head in the wig room should be clickable "on any occasion."
- Fixed two situations where Angela must run instead of walk.
- Added an extra animation for Angela during the cutscene in the wig room (using previous sprites).
- Now there is an actual animation of Thomas closing the door in the end of the last cutscene (using brand-new sprites).
- The Polish translation has been fully proofread.
- Minor text and translation fixes (Russian and Japanese).
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#10
Hello everybody!  :-[

My name is Denilson, which sounds like "the new son" (thus my nickname, hehe). I live in Brazil, I'm 30 years old, and I'm an aspiring game designer. I worked on a few fan-translations and RPG Maker games over the last years (see my "poortfolio" below). I guess I'm good at programming and writing, but that's it... so I truly envy people who can draw their own assets for their games.

I'm a huge fan of Hifumi Kono's Clock Tower, specifically the first one released in 1995 for Super Nintendo (a.k.a. "Clock Tower: The First Fear"). And that's basically why I'm here! I want to make a game deeply inspired by my favorite horror games, movies and novels! I've been working on a game concept for nearly 2 years: I call it The Matriarch Project. But since I can't draw anything, I've been having a hard time to start production...

Well, I've never used AGS, but I've been thinking about using it to make my game ever since I played Alan Van Drake's Wretcher. Recently, I also discovered Jorry and Metaphobia, and that's what ultimately convinced me to give AGS a try. So here I am! Rock you like a hurricane! But I'm not here only to learn how to use AGS... I hope I can make some friends too! And discover many more Clock-Towerish games out there, hehe!

MY "POORTFOLIO":
Spoiler

Clock Tower [Super Nintendo]:
Fan-translation, worked as sole translator, 2012.

Harvest Moon: Back To Nature [PlayStation]:
Fan-translation, worked as sole translator, 2016.

Liber Spiritus [RPG Maker XP]:
Non-commercial game, worked as sole developer, 2016. (No available links since it was removed.)

Lycah [RPG Maker XP]:
Commercial game, hired as "eventer", 2017.

Ironborn [RPG Maker MV]:
Commercial game, hired as "eventer", 2018.

Danse Macabre [RPG Maker MV]:
Cancelled game, hired as "eventer", 2019. (No available links since it was cancelled.)

Blood Knot [RPG Maker MV]:
Commercial game, hired as "eventer", 2020.

The Matriarch [Adventure Game Studio?]:
Cancelled project, did not get past conceptual stage at all. (No available links since it was cancelled.)
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