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Messages - NeoDement

#1
I've released a (very) minor update to Steamed Hams: The Graphic Adventure, and more importantly made it open source!

https://github.com/NeoDement/game_SteamedHams

The patch notes are available in the project description on GameJolt (https://gamejolt.com/games/SteamedHams/673130).
#2
Sorry, I had the clips labelled backwards. I've edited the original post. That probably made diagnosing the issue confusing.
#3
Hi! I've noticed some dialogue timing issues when compiling my game in the latest build:

Built in 3.6.0.38:
https://cdn.discordapp.com/attachments/221048075207180288/1049333789693837332/Steamed_Hams_YpoQ56vlDg.mp4

Built in 3.5.1.15:
https://cdn.discordapp.com/attachments/221048075207180288/1049334294239264768/Steamed_Hams_m3tH5X918S.mp4

As you can hear, the audio has gone from being nearly seamless to cutting out the end of the first part of both of these two-part sentences:

"I'm from Utica and I've never heard" ... "anyone use the phrase 'steamed hams'."
"You know, these hamburgers are quite similar" ... "to the ones they have at Krusty Burger".

I've tried deleting my audio cache and vox files to completely force a rebuild, and it doesn't do anything to mitigate the problem. ???
#4
Quote from: eri0o on Sun 30/01/2022 12:16:44
Hey, you made into Kotaku!


Spoiler
About the font problems, I am aware. I will try to post about it in the web port topic soon about it.

About the keyboard though... That's news to me, I need to explore game jolt a bit more to see what is happening. I made most of my tests locally, and later on my own server and also in itch.io, but I made fewer tests on game jolt. I will look into it.

I will investigate and update the information in the web port topic to avoid adding information here not related to the game. :)
[close]
I appreciate all of that and will be sure to follow that main thread for updates!

And yes, Kotaku, IGN, PC Gamer!! It's been an awesome crazy weekend that I never ever could have seen coming!

IN FACT! This probably won't be true for much longer, but for the last 2 days if you Google search for "Simpsons" and go to the news tab, the top two articles are both covering this game!

Even Bill Oakley (the original writer) retweeted it a few times and said it was fantastic. I am ridiculously pleased... (laugh)
#5
Quote from: hobbesboi on Sat 29/01/2022 18:40:30
I absolutely love everything about this!!

Question - how did you achieve the 9-verb GUI? I love how you matched it to the style of The Simpsons as well
Thanks! It's simply the one from the Tumbleweed template included in AGS with all the translation stuff commented out, and then the images replaced with my own custom ones. And coordinates fixed in scripts etc etc

It looks like this by default:



I also changed these settings in "TemplateSettings.asc" to these, to help it feel even more outdated and classic lol but that's just because I'm a sucker for the early 90s I guess:

#6
Thanks everyone! :-D

Quote from: eri0o on Fri 28/01/2022 17:27:38
Wuhu! Very fun little game :)

Thank you for using the web port!  ;-D It's good to see more people using and finding out how well it works. Curiosity, the title music you rendered to an ogg file?
Indeed, just a cheeky stereo mix recording of the midi played in a media player!

I really love the web port, thanks so much for making it! My one complaint would be the way it handles fonts seems to be noticably imperfect:





These fonts are right out of the Tumbleweed template so I figure a few people will be hit with this issue. ScummVM has very similar issues, and I see you've already mentioned font problems in your initial post about it.

Also, when I host it on my own server, keyboard input works fine. But when I host it on GameJolt, keyboard input very very rarely works (I've only seen it work once).

To sidestep these issues I reworked all text to remove the * character, and compiled a slightly different version of the game which replaces some of the graphics saying to "press any key" to instead say "click anywhere", as I had a pretty strong feeling people would avoid downloading extra files if they could, so I should try and make that version as robust as possible!


But all in all, very minor gripes and thanks again for making it! :-D
#7
I made a fangame based on the famous Simpsons segment "Steamed Hams", using sprites based on Simpsons Arcade and Maniac Mansion (NES)!

https://www.youtube.com/watch?v=mpgtt1m3Buc

You've invited Superintendent Chalmers over for lunch! He'll be here any second and is expecting a well cooked roast!

Fortunately, you have been preparing just such a roast all morning! Hopefully you don't accidentally burn it and set certain events into motion...

NOTE: This game is intended as more of an interactive experience than an actual game. For those of you looking for an actual challenging adventure, ignore this game. It never happened. It doesn't exist. These aren't the droids you're looking for. Move along.
[/b]







DOWNLOAD:

https://www.adventuregamestudio.co.uk/site/games/game/2594-steamed-games-the-graphic-adventure

https://gamejolt.com/games/SteamedHams/673130



CREDITS:


Tumbleweed game template by abstauber

AGS engine Web port by eri0o (https://adventuregamestudio.co.uk/forums/index.php?topic=59164)

Audio and story from 22 Short Films About Springfield (obviously)

Character sprites based on Simpsons Arcade, ripped by Random Talking Bush

Simpsonfont by Sharkshock

Some background art based on Maniac Mansion (NES)

Steamed Hams midi base from onlinesequencer.net (https://onlinesequencer.net/849766)

Simpsons midi from midisfree.com (https://midisfree.com/download/simpsons-the-the-simpsons-theme-mid)

Some audio from Steamed Hams but without music by Quentin T. (https://www.youtu be.com/watch?v=dRAp_CVWLzg)

Water audio from Maniac Mansion (Enhanced)

Fire animation adapted from Day of the Tentacle

Some audio also from Day of the Tentacle
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