Thanks a lot, guys! You are amazing!
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Show posts MenuQuote from: eri0o on Sat 25/02/2023 12:21:46Ah, right, we are still figuring out a rough plan of things to do on each city in Italy.
Quote from: eri0o on Mon 20/03/2023 08:31:31I forgot to ask, what happens when you use alt+enter?
Quote from: eri0o on Sun 19/03/2023 21:18:14If you want to try this, you can edit the index.html to remove the gears button and add a Fullscreen button in-game, using a regular AGS GUI and button.
Quote from: eri0o on Sun 19/03/2023 17:03:02Wait, which Chrome? I am using Google Chrome (111.0.5563.65 64 bits) on Windows 10 and it works in your game. Can you tell me specifically what browser and OS you are getting this behavior?
Quote from: eri0o on Sun 19/03/2023 16:22:40@Manu can you try setting your game_scale_win to proportional ? It being small should be related to this I think.
About the stretching in the width, I am not sure what it could be, but this will take a while to figure it out. :/
Ah, the fullscreen button from itch can probably be disabled, and instead, it's best to use the one in the engine.
Quote from: eri0o on Sun 19/03/2023 16:14:28Is this anywhere or just in iPhone Safari again?
Quote from: eri0o on Sun 19/03/2023 02:55:15If you want to try, replace your ags.wasm and ags.js files from your game with the ones from here:
Quote from: eri0o on Sun 05/03/2023 14:17:41Edit: tried rolling back to Emscripten 3.1.26 and it didn't fix. I tried removing some recent added things and it also didn't fix. I remember using it in iOS in old versions of the web port, but I don't remember which version.
Quote from: eri0o on Tue 14/03/2023 14:34:26I have thought about this in the past, what exactly you are trying to accomplish?
Quote from: eri0o on Sun 26/02/2023 17:45:07here are some complexities involved when doing something like this that makes not easy to support right now.
Quote from: eri0o on Tue 14/02/2023 23:03:17Hey, I updated the engine built in ericoporto.github.io/agsjs/ to sync save games! (I am using your browsers IndexedDB support)
Quote from: BowsetteGamer on Mon 06/02/2023 11:17:25Objects such as; Gold, food, Potions, shovel, pickaxe, quest items, books, among others. You don't necessarily have to walk towards them, you can take it even if you don't walk there.Collecting gold/good/potions that are very far from the player, without the player moving, according to me is a bit strange (unless it's telekinesis). Anyway, if this is a precise choice, who am I to discuss
Quote from: BowsetteGamer on Mon 06/02/2023 11:17:25Regarding the interact icon that also serves to combat, I actually merged them, so that it has an easier gameplay for the player, because imagine playing with 9 or 12 cursor modes, even so I like the idea of placing a combat icon over the enemy.Yes, I understand the cursors icons were merged. What I'm saying is that the default image should not be a sword, otherwise the impression of the player is that he is attacking all objects. You could use a generic icon like a "hand" to represent the action. But when the cursor is on top of an enemy, the hand can become a sword. Just a suggestion.
I will take all your suggestions and add them in the next update of the game. Thank you very much for notifying me.
Quote from: eri0o on Sat 21/01/2023 20:34:34Thank you! If a game is mobile friendly you can mark so in itch.io, for the game in question it isn't since it needs a keyboard.
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