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Messages - Tarnos12

#1
Thanks,

Just to add to that, the documentation for d3d is not complete afaik.
There are some properties and/or functions which don't have explanations.

Looking forward to android/osx support in the future and perhaps some new features.
#2
Quote from: eri0o on Wed 04/05/2022 14:16:23
Awesome! Let me know how it goes! Any ideas of things to add feel free to add here. :)

When I started, I wrote the features I had in mind to pursue, but of course I expect these and priorities can be adjusted as other people use it: https://github.com/ericoporto/agstoolbox#desired-features

A warn, I have not tested with AGS 4, because it has no releases so far, I have no idea what will happen.

Ah I use 4.0 too, will test after making a backup.
#3
Looks great! I've been using multiple ags versions lately and this will definitely help.
The fact that it knows which version the project used is great.

I will try it out later today, thanks.
#4
Quote from: eri0o on Tue 03/05/2022 00:44:58
Hey! Thanks for the well written GitHub issue! I was able to understand and track down the issue! I made a new 0.2.2 release, I think it's working now, please verify!

I am also working on a new implementation which will make the camera work slightly different when it's tracking a character that is following a path vs a character that is walking by some other way, the idea is the character following a path we can guess how long it will take for the character to get there, and loosely track the camera towards it, instead of following the character steps. The problem with this approach is that while the whole world looks non-jerky, the character itself is looking a bit weird so far, balance both is being a bit hard...

I also did not forgot shaun, I am thinking about if I should figure a compatibility mode for people coming from Ali's module, haven't figured that yet though...

Thanks for the update, tested and it works great!
#5
Quote from: eri0o on Mon 02/05/2022 02:36:53
Not sure if I understood, made a new 0.2.1 release, added AdjustCameraOnRoomLoad property, default is true, it should quickly adjust the camera on room load, you can set it to false to keep the old behavior if you miss it! Please verify if this is enough.

Hey, I don't get any notifications on ags forums so I missed it, but I happened to update rellax today and used those extra variables, unfortunately that did not help.
The code is doing it's job, but there is another function that overrides that.
I have put an issue on github with a bit more specific information.

A way of "resetting" the camera would be great, I just don't want any movement when I change the room, the camera should be at the end position.
#6
Wow, I had no idea that I would find you here.
I used your music in my first project few years ago.
https://tarnos12.github.io/project/

Thanks for all the work!

Btw I am using `LAND OF HOPE_V001`
There is also `MOONLIT SECRETS` which I have in my files but never used as I had no idea how to allow the player to switch the music that plays :D
#7
Hello,

I have a question regarding this module.

Is there a way to snap camera to the player x/y position on room load?(before fade in)
It looks weird when the camera moves when entering new area.
I would like the camera to be at the center(including offset) when entering new room.

Can this be achieved?

Thanks
#8
Thanks  :-D
#9
Hey,

What happened to the module?
All links are broken, github repo is no longer available.
Is there a way to get this module?

Thanks ;]
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