I'm wondering how will saving work in the game: will it be possible to save at any moment, or does it include some kind of autosaving? The former would be better, it would greatly simplify exploration of possible paths and outcomes.
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Show posts MenuQuote from: Dave Gilbert on Mon 02/05/2022 16:20:21Ugh... and what is linear interpolation and nearest neighbour?
it looks fine when set to "linear interpolation". Nearest Neighbor looks terrible.
Quote from: Crimson Wizard on Mon 02/05/2022 16:37:55Ugh... and what is borderless fullscreen? Seriously, I've seen the term many times, but I don't know how it looks like...
Not sure if relevant in this case, but 3.6.0 supports "borderless fullscreen window" mode, that makes switching in and out simplier and more stable than in regular fullscreen.
Quote from: mkennedy on Thu 20/05/2021 01:05:50I don't know. At some point ScummVM didn't support QfG4, so I had to stick with DOSBox and I'm not sure if I tried running it in ScummVM.
When running in ScummVM is it possible for the character to max out his skills? When I tried with the old dos version my save games all got corrupted.
Quote from: DrSlash on Fri 07/05/2021 23:11:04QfG3 is buggy, first of all. I have tested running it in ScummVM a few years ago and it helps a lot, but is not perfectly smooth either.
However, hypothetically speaking, I would love to see someone remake Quest for Glory III more than anything else. QfG3 doesn't need any significant updates to its visuals or gameplay mechanics, but its story could definitely be fleshed out a bit more and there just isn't that much stuff to do in the game (especially for the Thief class).
Quote from: DrSlash on Wed 05/05/2021 21:36:11And this is scary: that for so long men have considered us Uninteresting People.
King's Quest IV was (...) the first adventure game to feature a female protagonist
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