Hey it's been awhile, but I decided to switch to using game maker instead of AGS- it was just becoming too limiting and I kept having to do work arounds for stuff. I really do love programming in AGS, but I was trying to do too much weird stuff with it.
I didn't like implementing a lot of stuff that AGS does in GM though, like a wait system for cutscenes, GUI stuff, collisions for walkable areas, hotspots, etc... honestly game maker sucks to make an RPG in, but the trade off is more flexibility with a lot of stuff, some fancy built in data structures that make life easier for this kind of thing, more advanced and efficient graphics drawing options... This isn't anything fancy, it's some animated tiling images, but it's using some masking stuff using a large image (2048x2048) that might be slow in AGS.
Here's a playlist of progress stuff on the game maker version:
https://youtube.com/playlist?list=PLw26Ob3CaoP2xfgokUKcGBEJCOt770o5p
So feel free to close this thread! It's no longer an AGS game in production.
I didn't like implementing a lot of stuff that AGS does in GM though, like a wait system for cutscenes, GUI stuff, collisions for walkable areas, hotspots, etc... honestly game maker sucks to make an RPG in, but the trade off is more flexibility with a lot of stuff, some fancy built in data structures that make life easier for this kind of thing, more advanced and efficient graphics drawing options... This isn't anything fancy, it's some animated tiling images, but it's using some masking stuff using a large image (2048x2048) that might be slow in AGS.
Here's a playlist of progress stuff on the game maker version:
https://youtube.com/playlist?list=PLw26Ob3CaoP2xfgokUKcGBEJCOt770o5p
So feel free to close this thread! It's no longer an AGS game in production.