Quote from: Snarky on Wed 18/01/2023 21:03:38You can also combine this with a continuous "rest" animation (whether that's breathing, fidgeting, swaying, or what-have-you) that runs at all other times.
This last part, concerning "runs at all other times," seems to be my sticking point. I can't get "all other times". I'll set up an idle animation for the characters, then, if a different animation is triggered, I can't get them to go back!
The documentation for AGS is both very extensive and well-written in places, while being aggravatingly sparse in others.
For instance, I thought I had a moment of realisation that "BlinkingView" could be used as a "rest" animation, thus solving my issue through the character properties. Then, after taking *way* too long online, I discovered that BlinkingView only triggers during that character's speech. There is *one* mention of that in the documentation, but it is strangely NOT in the place where you are told how to use Character.BlinkingView.
I feel like I need a long weekend with the manual