Hi people.
I'm Anomaly.
I joined back in 04' when I started working on a Wishbringer remake in graphical form.. was going to use the actual original text to use as script for dialogue.
but noooooo I got completely derailed and all my time was spent the next year or so in constructing a massive recording studio.
anyway.. i'm back re-familiarizing myself with the AGS suite... and am going to putz around with a small test game for a bit.
nice to be back.. this always brings back warm fuzzy memories of my childhood playing old Sierra and Lucasarts games.
if i do make anything LARGE i'm aiming for the rich painted background and shaded characters looks of the new KQ remakes... but in higher res.
no cell shading for me.
and no amateur "too sharp and badly textured and lit" 3D for me.
I'm a professional 3D animator so I may use some 3D assets.. but probably only to set up a basic sketch to paint over.
i like that old-storybook look and feel.
look forward to contributing and having fun on here.
-
I'm Anomaly.
I joined back in 04' when I started working on a Wishbringer remake in graphical form.. was going to use the actual original text to use as script for dialogue.
but noooooo I got completely derailed and all my time was spent the next year or so in constructing a massive recording studio.
anyway.. i'm back re-familiarizing myself with the AGS suite... and am going to putz around with a small test game for a bit.
nice to be back.. this always brings back warm fuzzy memories of my childhood playing old Sierra and Lucasarts games.
if i do make anything LARGE i'm aiming for the rich painted background and shaded characters looks of the new KQ remakes... but in higher res.
no cell shading for me.
and no amateur "too sharp and badly textured and lit" 3D for me.
I'm a professional 3D animator so I may use some 3D assets.. but probably only to set up a basic sketch to paint over.
i like that old-storybook look and feel.
look forward to contributing and having fun on here.
-