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Messages - wackojacko

#1
ok thanx

b.t.w. I did searched the forums, but i couldn't find anything, so don't think wrong about me ok :)
#2
Ok Sorry for the second post, I think I have to life with that freezing thingÃ,  ;)
But has anyone an idea how to scroll in a dialog topic between the options? Like in the Monkey Island series? Like if there where too many choices you could scroll beween the choices with arrows at the left of the choices.
I used proskrito's dialog GUI but hat GUI doesn't show any scroll arrows when there are to many choices.
I hope I'm clear :D

P.s. Is there a way to change the space between the choices and the color of the text?
#3
Hey Proskrito Thankx for the answer ;D

I still have another question: If you run a dialog topic and you can choose an option to say, ALL the animations in the room (including the background) freeze! And after you choose an option the animations continue again. Is there anyway not to freeze the animations?  ???

(I know this has nothing to do with the template, but since nobody else had an answer to my question I just try it here)

(I thought I already posted this message, but I couldn't find it anymore)
#4
Oh yeah, one more thing. The blink views don't work in the SCUMM template, at least not in my version (v2.0c)
#5
Ofcourse! That was a really stupid question  :-\
Thanx a lot!
#6
  Thanx for the message, the exit room thing now works correctly  8)

But I still have problems with talking to characters here's the problem:
I used this script for the character when you talk to him:

// script for character3: Talk to character
if (GoToCharacter(HIPPY, 2, 0, 0)==1){
ChangeCharacterView(HIPPY, 9);
RunDialog(1);
}

But when you talk to him, the hero will walk to the right of the character and then does nothing. Only when you click again it will start the conversation. So it only works if you already stand on the right of the character. otherwise it will walk to the right and then do nothing. Can you help me?!
???
#7
I have another problem, if I use the exit command for a patch in a hotspot ex:
path>eu (or el, er, ed) the character just goes to the end of the room ignoring all walkable areas! While It's supposed to take a walkable area to the end of the room (in this case the upper side). What's wrong? ???
#8
I used the new MI2 template and I really think it's great except for one thing. If I use this command for a character:

function character3_a() {
  // script for character3: Talk to character
if (Go()==1) //Start going to the object and if the player
   {      // does not abort do the following:
   AnimateCharacter(PIRATE, 0, 10, 1);
//Show pick up animation
   AddInventory(2); //add item #
   RunDialog(1);
   }
}

The hero will start walking to the character and if I KEEP MY CURSOR on the character it will Animate and run a dialog. BUT if I do the same and the hero starts walking towards the character and I MOVE MY CURSOR TO SOMETHING ELSE, nothing happens when the hero gets to the character! Do you know what's the problem?

I also have another error. I want to have the hero walk to a path, and when it's at specific coordinates go to an different room, so I write this:

// script for hotspot2: Walk to hotspot
if (MovePlayerEx(34, 84, 0)==1){
NewRoomEx(4, 194, 51);
}

But if I click on the hotspot the hero will walk to the place I clicked and then he goes to the other room and he doesn't go to the coordinates fist. I tried walkto points, but that also doesn't work.
Help? anyone?
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