Yes I assumed that would be where the issue stemmed from. The thing is that with the old keyboardmovement module there was no speed difference, but ofcourse that one uses the built-in walk handling. I turned off the MovementLinkedToAnimation because the walkcycle has a lot of frames and it looks choppy otherwise.
But couldn't I add a +5 to the walkspeed variable in your script somewhere? I looked around a bit but I couldn't discern exactly where you set/adjust those values. It's not that big of a deal though, I don't really need running for this game, so I could get by fine with the old module.
But couldn't I add a +5 to the walkspeed variable in your script somewhere? I looked around a bit but I couldn't discern exactly where you set/adjust those values. It's not that big of a deal though, I don't really need running for this game, so I could get by fine with the old module.