Hello. My name is Joey. I am 16 years old and I live in Cincinnati.
AGS caught my eye from an ad on a gaming web page, and I remember when I was little I always used to play my dads games, such as the police quest series, the kings quest series, space quest 1 was always my favorite..that and kings quest 3, 6, and i like police quest 1 and 2, and well I loved them all.
I haven't finished reading the tutorial on AGS yet, but I plan to make a game about...well I won't tell you yet.
I have already experimented with AGS and I have basic knowledge of it yet..I have gotten through the tutorial around the part where it starts talking about hostpots, objects, and characters. I made my first room, which was a bar, it had a table in the foreground that I set to have it walk-behind, and same with the bar that you could walk behind, and I haven't gotten too in-depth with the engine yet but I plan to learn it inside-out as I am grounded for 5 weeks and well it sounds like this would be quite occupying.
From the looks of it this place loolks like its a nice community where everyone is willing to help eachother.
I think its awesome how anyone can take this and mold it to their own game.
Some tips I need are how to not lose interest in this. I am really excited about making a game as I already have the basic plot thought out, I just don't want to get discouraged because I remember when I started to make maps for Counter-strike I got confused and I couldn't maintain a good aspect ratio...
upon creating my first game my first room was way too big for my character. I need to know how to keep that in size so my character isnt smaller than a chair that is next to a table..lol
AGS caught my eye from an ad on a gaming web page, and I remember when I was little I always used to play my dads games, such as the police quest series, the kings quest series, space quest 1 was always my favorite..that and kings quest 3, 6, and i like police quest 1 and 2, and well I loved them all.
I haven't finished reading the tutorial on AGS yet, but I plan to make a game about...well I won't tell you yet.
I have already experimented with AGS and I have basic knowledge of it yet..I have gotten through the tutorial around the part where it starts talking about hostpots, objects, and characters. I made my first room, which was a bar, it had a table in the foreground that I set to have it walk-behind, and same with the bar that you could walk behind, and I haven't gotten too in-depth with the engine yet but I plan to learn it inside-out as I am grounded for 5 weeks and well it sounds like this would be quite occupying.
From the looks of it this place loolks like its a nice community where everyone is willing to help eachother.
I think its awesome how anyone can take this and mold it to their own game.
Some tips I need are how to not lose interest in this. I am really excited about making a game as I already have the basic plot thought out, I just don't want to get discouraged because I remember when I started to make maps for Counter-strike I got confused and I couldn't maintain a good aspect ratio...
upon creating my first game my first room was way too big for my character. I need to know how to keep that in size so my character isnt smaller than a chair that is next to a table..lol