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#1
This may or may not be related to your problem.
https://forums.geforce.com/default/topic/550032/geforce-500-400-series/nvidia-driver-320-49-whql-freezing-my-pc/
http://www.dedoimedo.com/computers/nvidia-freezes.html
Basicly, try using 314.22 drivers. Lastest good drive before crashing and freezing in windows 7.
#2
Quote from: Ryan Timothy on Fri 28/06/2013 04:09:26
I'm currently using Unity making a 3D test game for experimenting and learning. I have a question that I'm not sure what is appropriate. If you were to have a bunch of game objects, would it better to have each object with their own texture, or should I group textures with similar objects.

For instance if I made a desk and bookshelf that might show up in other rooms together, or sometimes separate, would I be better off grouping those two textures together, or having each separate?

It depends on the texture resolution quality you want. the bigger the texture, more ram it gets. But if the quality of the texture is ok for for both objects texture in one image them I guess it's better than have two textures loaded up in memory. But yah, grouping is ok.
#3
The Rumpus Room / Re: Happy Birthday Thread!
Mon 20/11/2006 12:49:06
happy birthday!
<3 CJ

o/
#4
this is my veritas aequitas tatto


yeah, I like the boondock saints

o/
#5
The Rumpus Room / Re: Happy Birthday Thread!
Fri 06/01/2006 18:59:12
happy birthday ssh
\o/

o/
#6
If I do a character sprite from a side view
and then do a bg with the camera looking from the upper corner to center of a room
then I have to remake the character sprite?  ???

o/
#7
hiya im new in ags and im trying to make a game
but its hard to draw sprites and stuff
i like anime too

o/
#8
here the thing i read at the help file:

GetAtScreenXY (inventory)
(Formerly known as global function GetInvAt, which is now obsolete)

static InventoryItem* InventoryItem.GetAtScreenXY(int x, int y)

Returns the inventory item at SCREEN co-ordinates (X,Y). Note that this only detects inventory items on custom Inventory windows (that are switched on when this function is called), and is intended to allow you to do Verb Coin style GUIs and so on.


so if u put that in my script u can do like monkey island in fact ill going to add that later

o/
#9
i made my coin already
it works fine
here the code:


// main global script file

int lock =0, lock2 = 0, guicoinmouseclickx = 0, guicoinmouseclicky = 0;
int lockguibuttonlook = 0, lockguibuttonuse = 0, lockguibuttontalk = 0;

#sectionstart repeatedly_execute  // DO NOT EDIT OR REMOVE THIS LINE
function repeatedly_execute()
  {
  // put anything you want to happen every game cycle here     
  if(mouse.IsButtonDown(eMouseRight)==1)
     {      
     if(GUIControl.GetAtScreenXY(mouse.x, mouse.y)==GUIButtonLook)   
      {
      if(lockguibuttonlook==0) GUIButtonLook.Animate(3,0,5,eOnce);
      lockguibuttonlook=1;
      }
     else { GUIButtonLook.NormalGraphic = 6;   lockguibuttonlook=0; }
      
     if(GUIControl.GetAtScreenXY(mouse.x, mouse.y)==GUIButtonUse)
      {
      if(lockguibuttonuse==0) GUIButtonUse.Animate(5,0,5,eOnce);
      lockguibuttonuse=1;
      }
     else { GUIButtonUse.NormalGraphic = 12; lockguibuttonuse=0; }
         
     if(GUIControl.GetAtScreenXY(mouse.x, mouse.y)==GUIButtonTalk)
      {
      if(lockguibuttontalk==0) GUIButtonTalk.Animate(4,0,5,eOnce);
      lockguibuttontalk=1;
      }
     else { GUIButtonTalk.NormalGraphic = 9; lockguibuttontalk=0; }
    
    if(lock2==0)
      {
      lock2=1; 
      if((Character.GetAtScreenXY(mouse.x,mouse.y)!=null || Object.GetAtScreenXY(mouse.x,mouse.y)!=null || Hotspot.GetAtScreenXY(mouse.x,mouse.y)!=hotspot[0]))
     {
    guicoinmouseclickx = mouse.x;
    guicoinmouseclicky = mouse.y;
      if(lock==0)
      {
      PlaySound(0); 
      Wait(10);
      gCoingui.Visible = true;      
    if(mouse.x <= 160 && mouse.y <= 120) gCoingui.SetPosition(mouse.x,mouse.y);
    if(mouse.x <= 160 && mouse.y > 120) gCoingui.SetPosition(mouse.x,mouse.y-40);
    if(mouse.x > 160 && mouse.y <= 120) gCoingui.SetPosition(mouse.x-40,mouse.y);
    if(mouse.x > 160 && mouse.y > 120) gCoingui.SetPosition(mouse.x-40,mouse.y-40);
    lock=1;
    }
       
    }

      }
       
    }
   else
   {
   if(GUIControl.GetAtScreenXY(mouse.x, mouse.y)==GUIButtonLook)   mouse.Mode = eModeLookat;
   //GUIButtonLook.NormalGraphic = 6;
   if(GUIControl.GetAtScreenXY(mouse.x, mouse.y)==GUIButtonUse) mouse.Mode = eModeInteract;
   //GUIButtonUse.NormalGraphic = 12;
   if(GUIControl.GetAtScreenXY(mouse.x, mouse.y)==GUIButtonTalk) mouse.Mode = eModeTalkto;
   //GUIButtonTalk.NormalGraphic = 9;
   
   gCoingui.Visible = false;   
   if(lock==1 && mouse.Mode != eModeWalkto) ProcessClick(guicoinmouseclickx,guicoinmouseclicky,mouse.Mode);
   lock = 0;
   lock2 = 0;
   mouse.Mode = 0;
   }      

  }
#sectionend repeatedly_execute  // DO NOT EDIT OR REMOVE THIS LINE




if u wanna use it, u just have to adjust the code for your gui and etc
in my game u cant change the mouse mode so u have mouse setted to walk all the time



#sectionstart on_mouse_click  // DO NOT EDIT OR REMOVE THIS LINE
function on_mouse_click(MouseButton button) // called when a mouse button is clicked. button is either LEFT or RIGHT
  {
  if (IsGamePaused() == 1) // Game is paused, so do nothing (ie. don't allow mouse click)
    {
    }
  else if (button == eMouseLeft)
    {
    ProcessClick(mouse.x,mouse.y, mouse.Mode);
    }
  else // right-click, so cycle cursor
    {
      
    }
  }
#sectionend on_mouse_click  // DO NOT EDIT OR REMOVE THIS LINE



thats it, im to lazy to make //coments

o/
#10
Beginners' Technical Questions / coin
Tue 07/06/2005 23:23:32
How do i make a coin appear then to get the option like in moneky island 3 or fullthrottle?
im noob in ags

o/
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