Well i have how the proagram will keep track of each monster, done with global variables so i could have the same monster in multiple rooms. And i have how the program will keep track of stats and such..... i just have trouble with how turns will work....
I guess my question is "How would i make the combat system itself turn-based" I have most everything else for a good combat script. My system will be similar to Final Fantasy X sorta.....
I guess my question is "How would i make the combat system itself turn-based" I have most everything else for a good combat script. My system will be similar to Final Fantasy X sorta.....