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Messages - ThreeOhFour

#1
Glad to know you enjoyed it @cat!

For me:

Spoiler
Yes, both the fact that Mr. de Winter's emotions over Rebecca's name being mentioned were actually much more complex than simple grief at her passing, and also that Rebecca deliberately infuriated Maxim with her lies in order to escape the slow death of cancer (and, in my imagination, set her memory up to haunt the rest of his life with her presence/means of death)
[close]

Very much agree that it's a great book.  :smiley:
#3
Hello folks! The lovely Eduardo Moreno Martin emailed me and asked me if I would consider releasing this little old thing for free, as it's impossible to find anywhere online! I'm quite happy to do so, but don't have a solid hosting solution at the moment, so anybody interested, here's the Dropbox link, in true, classy, indie style!  :=

https://www.dropbox.com/s/w6g5u1m61tvli6e/FallingSkywards.zip?dl=1

Enjoy!
#4
Critics' Lounge / Re: Suggest changes :)
Wed 02/08/2023 10:39:22
Also unsure by what you mean by "more suggestive", but the first thing that caught my eye is how uniform in colour the tiles are, some variation might be nice.

#5
Adventure! Treachery! Nostalgia! FOUR different player character outfits, technically! Truly an epic tale for the ages.  :cool:
#6
When we read Rebecca by Daphne du Maurier everyone in my book club expressed quite shocked delight at the twist. Completely recontextualises the story and characters in a wonderful way.
#7
This looks great!
#8


Here's a few ideas that might help!

-Added some suggestion of distant undulations in the land
-Tried to flatten the heavy noise of the water a little so that the reeds & water don't blend together so much into noisy texture
-Used some of the closer clouds as a way to add interesting shapes to the composition!

Maybe these will help!
#9
What a loss, he did so much for this community. Thanks for everything, Phil.  :=
#10
Oh no, I didn't take it that way at all.  :smiley: There's been a few people who've come around after trying it, and there'll be a few others for whom the style never works, but I took your response as having come around!  :cheesy:
#11
This looks really good! Such nice colours and designs!
#12
It's been really interesting to see the response to the graphics. I expected it to be divisive - change always is - but also hoped people would give it a chance anyway. Great to see that plenty of folks are into it.  :smiley:
#13
Hey man, cool game! LOTS of scenes to walk in for two weeks work, very impressive. And the kind of settings I like, with weirdo statues and fungi and things. Also you had an interesting idea behind your story which I always appreciate. Great stuff all around.  :cheesy:
#14
AGS Games in Production / Re: REBOOT
Thu 30/03/2023 03:45:24
Looks very cool!
#15
I've been keeping an eye on this since you first announced it. I think the art style is great, really nice comic style backgrounds that fit the character very well. Very cool stuff.
#16
Quote from: Ponch on Sun 12/06/2022 16:10:57


Thanks for the years of free entertainment (and for making your upload schedule it's own kind of exciting puzzle  := )

Man. I had forgotten about this image. I don't know how. And now I may never forget it ever again.

Thank you.
#17
I enjoyed my time with this! Some nice details, particularly some of the effects you used. Loved how you showed the planet's rotation with the starfield on the title screen. Some interesting puzzle ideas, too, even if I think I may have gotten slightly lucky to get the colours puzzle right on my first attempt - I certainly wasn't 100% sure what each one stood for.

Length was, as you say, a couple of nice little sessions.

One thing I did notice is that the zip file and directory are named "Sponx Windows" which confused me a little! The executable itself is named fine, so probably just a last minute typo in the upload.

Other than that, good work!
#18
Thanks to everybody who joined in with the fun over the years, we had a great time!  :=
#19
Thanks all! Definitely been pushing myself to try and bring my work into HD res and not feel so stiff & awkward. A ways to go, but overall pretty happy with my progress.

Quote from: Hobbes on Sat 09/04/2022 05:30:54
Would be curious how long a single background takes in this resolution compared to the lower-res stuff. Unavowed was already a significant step up, this is... impressive! Working on Nighthawks art must've helped?

It usually takes 2-3 days per scene. Much longer than low res, where I can usually do a scene per day, but a lot of that isn't so much the actual time spent drawing as it is time spent laying everything out. To get this background style to work I have to have everything broken up into lines & flats layers, and then everything broken up into layers beyond that. In low res I'd just paint everything straight onto a single layer. So a huge amount of the time is spent on layer management, which is quite awkward and obstructive to my natural approach. Necessary, though, while I was able to make some decent scenes in this res and style with a single layer, it wasn't able to be consistently replicated, which is definitely a problem in a game with dozens of scenes!

And yep, Nighthawks did help, to some extent! It normalized the use of 3D as foundational layouts for my scenes, which I do in every scene in Old Skies. And working at 4k resolution kind of cured me of my fear of working at 1080p res! :D
#20
Congratulations on release, this looks great!
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