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Messages - Anian

#1
The Rumpus Room / Re: *Guess the Movie Title*
Fri 28/03/2014 18:43:00
Weird question, but does this film involve Nazis?
#2
General Discussion / Re: Free Steam keys!
Tue 11/03/2014 10:59:09
We should do a Monaco AGS group game match. 4 people should not be difficult to gather. I play it every so often with friends and it's always fun.
#3
General Discussion / Re: Free Steam keys!
Tue 11/03/2014 07:20:25
Quote from: Mods on Mon 10/03/2014 09:21:05
Here's a few Cat Lady keys
I thought this was out of stock, but I'd take one as soon as I get home from work (I'll edit which one I took, again, if they haven't already been whisked away).
EDIT: took a key, thank you very much. :) I think all codes are depleted now btw.

Btw I might have (have to doublecheck) keys to Amnesia fortnight demo games from 2012 if somebody is interested in that (and has a Steam account).
#4
If you know some very basics of game making, try finding out what exactly are mechanics and thinking behind a tycoon/manager/simulation genre. Maybe on Gamasutra or GDC site or similar sites or tutorials, I think gamedev.net should offer quite a lot of further direction. Then you'll probably find an engine/language/environment that's most suited for the game you want to make.
#5
There's also (free) Plex Media Server, which should be easy to use stream media server application, for Windows.
#6
General Discussion / Re: Free Steam keys!
Mon 30/12/2013 10:46:36
Quote from: Grim on Mon 30/12/2013 00:58:57
EDIT: It was bloody 18GB. Took ages to download...
That map yesterday was about 800mb when unpacked...so yeah 18gb, I really don't know what they pack in there.
#7
General Discussion / Re: Free Steam keys!
Mon 30/12/2013 00:55:37
Quote from: Grim on Mon 30/12/2013 00:46:47
There are 20 people currently online... Can we assume L4D is dead? Maybe that's why they're giving it away for free... I'm disappointed. Anyone fancy a game?;)
People still make loads of maps, just played a 2hr session with 4 buddies, on a custom map and it was rather fun.
#8
General Discussion / Re: Free Steam keys!
Thu 26/12/2013 12:35:03
Quote from: Ghost on Thu 26/12/2013 10:54:15
Quick info- Left4Dead 2 is now free on Steam- if you install it until tomorrow 10 pm, it's yours forever, for 0 moneys.
Oh, maybe some fresh blood will be good. There's still loads of quality maps being made.
On the other hand, Steam might lose connection more today.
#9
The Rumpus Room / Re: Name the Game
Wed 11/12/2013 00:18:59
Not an FPS? So it's not Pathologic?
#10
Quote from: InCreator on Thu 28/11/2013 11:13:36
Why does emboss filter exist in graphics software?

I kind of understand what it does and where does it get its name, but "it makes stuff look like it's embossed into metal" doesn't sound either practical at any level or situation, nor does it look good enough to be one of must-have vanilla filters.

...or is it just "Hello World!" of shader/filter programming? Pixel processing logic seems simple enough...?
What am I missing?
A couple of weeks ago I discovered the power of High pass filter through some tutorials...I no longer doubt there's a brilliant use of any filter in PS.
#11
Quote from: Ghost on Sun 17/11/2013 09:14:11Actually, yes. It was supposed to be my Halloween surprise for this year! Unfortunately I got sick a lot and did not make it, but, well, pretty sure to make it my New Years Eve surprise.
And where's the naked purple forest lady, lazy bones!? :tongue:
#12
Bigger servers cost more, especially when on pc (where you can buy your server) this really isn't that practical. Plus it's much harder to control gameplay and test it and make maps that such big battles. 32vx32 is rather big and fun enough I think.
#13
I don't know about Inkscape/Gimp, but might there be some way of taking/exporting paths from Inkscape then opening them in Gimp?
#14
Quote from: Eric on Sat 06/07/2013 14:56:45Thank you, Anian! I'm going to try this this afternoon with the plan you've provided. Ironically, if I'd approached this more like building an actual boat instead of a 3D model, that's what it should have looked like anyway (using the shape of boards).
Yes, more than often it's very useful to copy the way things are built IRL. (I'm not being sarcastic or anything, understanding to see the way objects are comprised of simpler structures, which is even more true for 2d drawing, and remembering to go from simpler to more details is crucial)
#15
Quote from: Eric on Sat 06/07/2013 04:52:51
I've been learning to use Sketchup to design a boat for a project for which I need a consistent model, and am having some issues. First off, here's the boat. In that last view of it, from the back, you might be able to discern some weird coloration.

This is what the back looks like from the inside of the hull. I've been saving drafts, but unfortunately didn't notice this until I was four or five iterations down the road. I've tried using the pencil tool to make planes out of these areas, but it doesn't seem to work. Anyone have any advice on what is going on / whether it's fixable?
Well that second picture I kind of have an idea what angle I'm looking at but not very. :grin: If you want, PM me and send me the SketchUp file and I'll look it over a bit.

Practical advice - when something is far away or will be visible from an angle, you can make whatever you want, BUT when doing something like this, which I'm guessing will be looked at closely, or practising modelling, then you have to be careful. From what I can see, there's at least one part of the back where you have multiple surfaces clashing (often a SketchUp thing) - all that purple stuff is SketchUp being unable to figure out which of the surfaces that are intersecting do you want see in the camera. I suggest clicking on the surface of the back of the boat and delete the surface, then resurface that area carefully manually.

3d and SketchUp especially have trouble with the number of corners/sides of any surface, yes you can model it, but smoothing and renderers will have trouble with it. Ideally it's a four (you still have to be careful with four, but it's kind of a standard) or triangles (often used in 3d games) surface, it's a good habit to look at surfaces in that way and decide how to split them up so everything is clear.
SketchUp can make curved lines, but unless it's a simple extruded shape, you'll run into trouble. Control the numbers, start from something minimal you need for a shape (ie instead of a circle, make it an octogon), then add detail. I've quickly drawn what I mean http://i.imgur.com/7g7ECBI.jpg

Second thing would be making stuff like that hull - with actual thickness. Usually 3d software can mark surfaces as "double sided", but rendering it is trouble. Renderes calculate light photons bouncing of stuff, in theory, but unless it's a closed surface / object, like a cube (which is 6 connected surfaces facing each other), the renderer will not know if he's looking at the outside or the inside.
SketchUp definitely has that "outside" (white side) and "inside" (gray, or maybe purple, side) part of the surfaces. In SketchUp you don't create 3d models, you create something similar to a husk/balloon, stuff inside doesn't actually have anything, it's hollow. On the white sides you put things that will be seen (like textures), but DO NOT expose the gray sides to the camera (or do and see what actually happens).
Plus when you have a thickness, some stuff won't be instantly visible on the other side if you incorrectly place objects.
#16
Quote from: Khris on Sat 29/06/2013 11:59:36
There should be a way to edit the alpha channel and then basically just up the contrast, turning 0-49% transparency to 0% and the rest to 100%.
Thing is that anti-alias is sort of built-in into an image (Photoshop does it independently of what you're doing to the colors and such), so it's a real hassle to really remove it.

If you use Image>Adjustment>Threshold you need to carefully adjust the settings and you'll probably get a black and white image and even then, threshold sometimes eats up pixel where it's not supposed to.
You can make a mask from thresholded selection:
1 what you can do I think is Ctrl and click on a layer (make it selected),
2 now go to Channel tab and make a new Channel (so it's black and white),
3 use Threshold on that layer in the Channel tab
4 now select everything in that channel (Ctrl+A) and Ctrl+C (copy) and then go to Layers tab again,
5 click on that layer in Layers tab which we wanted to remove the anti-alias from and at the bottom there is an Add Layer Mask button
6 now Alt+click on that new icon we got in the layer we want to mask/remove anti-alias from (screen should go all white or black now, that's ok) and Ctrl+V the selection from before
7 you can now right click on the mask (in the Layer tab) and select to Apply mask

But again this method would probably not produce exact shapes, which might be a problem in pixel art.
#17
Monsieur, are you talking about Anti-alias settings?

Instead of Brush tool, use Pencil tool with 100% Hardness - if you're drawing Pencil tool is under the Brush tool icon (a sub-menu thing), but if you're using the Eraser then choose the Eraser tool and then in the horizontal menu where you set it up, there should be a drop-down menu and there choose Pencil, again 100% Hardness). Why they have different methods of setting this up? I don't know.
If you're painting using Marque Tool - put 0 px Feather and if it's a round Marque Tool put 0px Feather and un-check the Anti-alias box (it's right next to it).

Bad news is, I tried something now to make sure, Photoshop will keep that anti-alias edges even if you pull some tricks with selection and erasing. You can for example make a slightly bigger Circle Marque selection (with those 0px Feather and un-check anti-alias) around an already drawn circle and then fill it in, but I doubt were talking one circle here. So there is no way to fix except with redrawing.
Photoshop is mostly made for photograph editing, so pixel precise thing is not that developed (although you could do it with the settings I just gave you above).
#18
General Discussion / Re: Free Steam keys!
Sun 23/06/2013 13:51:50
I was pleasantly surprised by Costume Quest and Stacking, thought they were for da kids games, but actually were very funny and interesting and of course with a brilliant design.
I'm only saying to people to try Costume quest, it's addictive fun and actually not that long (even has a DLC included), if only more jrpg-s (well that's what it is in some gameplay form) were made this way.
#19
The Rumpus Room / Re: Name the Game
Sat 08/06/2013 16:16:51
Quote from: Gribbler on Sat 08/06/2013 15:53:08So I vote A Day in a Flight of Tentacle Queen :smiley:
There's probably a hentai series somewhere.
#20
The Rumpus Room / Re: Name the Game
Sat 08/06/2013 14:57:06
Quote from: Gribbler on Sat 08/06/2013 13:56:32
Hell as in Hell: A Cyberpunk Thriller :smiley:

But Bureau 13 was my second guess. Both games had similiar graphics.
Ha HA! I didn't even know about that Hell game, so I guessed correctly. Lack of information triumphs again!  :grin:

Easy one is next, even though I expertly mspainted away the HUD  :grin: :
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