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Messages - buloght

#1
Quote from: Pablo on Sat 01/09/2007 21:17:24
Hey, stop the tennis! No sports allowed! We're all supposed to be nerds here!

That's ok, we are tennis nerds so we qualify :)

I'll be sure to pose for the video cam next time :D
#2
Well I have never posted a photo here, nor has Mordy. We recently recorded our dayly tennis practise via video, here are some shots from it. Buloght = blue and Mordalles = red.

Mordy with his dreadfully accurate forehand


Us passing each other at change over ... "you're going down, mate!"


Me and my backhand follow through ... ball still near the photo edge.


My forehand, again I am defending, darn you Mordy
#3
:) I also made my own structs for items, party members, enemies etc. For the fight engine I wrote seperate module (turn-based) but I didn't make the battles in only one room, I had mine in the global script with, so I think your logic is way better there than mine  ;D. It makes more than enough sense and would simplify things greatly, I think.

Here is the example of mine, a few weeks ago.

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26939.0
#4
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26939.0

I put my kludden tech demo there, to showcase my RPG engine. Not sure when I'll coninue the actual game (which is much further than this demo) since I'm first working on an adventure game.
#5
That's pretty cool Akumayo! I registered :) I am very far with a non-adventure (not my RPG), I'll put it there when finished, should be soon. Great stuff Akumayo :)
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