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Messages - brushfe

#1
Amazing! These are both fantastic solutions, thank you all for sharing. And congratulations on such an elegant module!

I think a combination of both methods will be perfect. And I'll definitely try the 'everything that fades is a character' trick!

Thanks again!
#2
Hello!



I was wondering if anyone has had experience using dithering to fade in/out an object.

My background is in pixel art, so my instinct is to draw this frame by frame, but maybe there's a simpler way? I poked around for a plug-in, but came up empty handed.

Thank you for your help!
#3
That's a great approach too! Being able to do this dynamically really opens some doors for the room design. Thanks very much for this and the example!
#4
Hey! I really appreciate the quick reply! And yes, that solved it!

Thanks so much!
#5
Hello!

I'm getting back to AGS after many years, so this may be an obvious question!

When my characters walk to the bottom edge of the screen, there's a 'transition walk': Input is disabled, they automatically walk down until they're totally offscreen, then the room changes.

But when this happens near a Walk-Behind, they appear on top of the walk-behind, because their Y coordinate is lower than the screen height.

I can't seem to set the walkbehind baseline lower than that, so I'm not sure how to fix this.

I appreciate your help!





#6
This is amazing! Congratulations on everything so far. I've wishlisted the game!
#7
Holy moly, this is an exceptional game! Congratulations!
You've really captured the Space Quest experience. As others have said, this is as good or better than the originals!
It was such a pleasure to go back in time and relive the fun and wonder of playing a brand new Space Quest. Thank you so much! I hope you keep bringing the 80s Sierra magic to more games!
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