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Messages - AJA

#1
I have a bad feeling that the agsCreditz source code has been lost in time and space, unfortunately. :sad:
But I'll go through my backups just in case when I get back home within a couple of weeks.

Also, holy crap, the plugin is over ten years old already! I feel dizzy. And old.
#2
The Rumpus Room / Re: Happy Birthday Thread!
Sun 30/12/2012 01:12:46
Thanks, Ponch! That's got to be the first time for me to be included in this thread. :cheesy:
Special thanks to AGA for all the confusion!

And yes, I check this thread every year, realize nobody cares that I exist and then cry myself to sleep. But not this year! Whee!
#3
Engine Development / Re: AGS engine iOS port
Sun 13/05/2012 21:01:30
Wow, great work! Worked really nicely on my iPod Touch 2g, iOS 4.2.1. I tried out a couple of my games:

- How Many: FadeOuts didn't seem to go all the way to black. Pixel hunting was a bitch. Performance was very good.

- By the Numbers: Crashed once at the very beginning when I turned the screen to horizontal mode. Everything is out of sync since the framerate is only 20 fps. Talking heads run at about 15 fps, making what little there is of the game totally not fun to play. Raw drawing stuff seems to be working correctly, though. File access and 8bit colours, too.

- Barrier: 640x400 @32bit and with some big damn objects, runs even slower, at about 13-15 fps. A big full screen iris in/out animation dropped the framerate to about 6 fps. Other than that it worked great all the way through.


Very very awesome, JJS!
#4
The Rumpus Room / Re: Happy Birthday Thread!
Thu 29/12/2005 09:42:14
Thanks, guys... Yay me! :D
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