Um, hey. I'm F1ak3r (pronounced Flak-er; the leet speak is for Google unique-ness, and it was a given name). I signed up here a few months back but then forgot about it.
I've been developing amateur games for over three years now (started in February 2005). For this, I've always used Game Maker, because of its flexibility. I've made two complete (and release-able) games so far, Elements Of Escape and Nebraska Newton.
For three long years, I battled to make an adventure game. At first, I used Game Maker. Finding it too hard, I switched to Adventure Game Studio (version 2.7 at the time). All went well, until I realized how much I loathed the apparent icky feeling and lack of organization and logic in AGS, and switched back to Game Maker, for its logic and flexibility.
Ironically, the game (you can find an old WIP of it here) was eventually scrapped, not because of programming difficulty, but because of a lack of interest in continuing the awful thing. I just couldn't stand it anymore, with all its plot holes, ugly graphics, and cardboard characters.
Fast forward a bit. AGS 3.0 gets released, and I hear about it. Despite my hatred of it in the past, I decide to give the new version a spin.
To my delight, all the icky-ness is gone, and I am confronted with a beautiful modern interface, and a brilliantly powerful object-orientated coding language.
So what do I do? I start a new project, that's what I do! It's called The Traveller & The Shopkeeper, and here's a few screenshots:
It features a custom interface, reminiscient of the one used in Beneath A Steel Sky, unshaded and overly-simplistic graphics done by me, and not very much else (early stages of development).
So yeah, I'm here to make games and stuff, hope I can churn out something fun. Also, I no longer hate AGS, I love it now, so there's no need to send hatemail .
Keep it kept!
F1ak3r
I've been developing amateur games for over three years now (started in February 2005). For this, I've always used Game Maker, because of its flexibility. I've made two complete (and release-able) games so far, Elements Of Escape and Nebraska Newton.
For three long years, I battled to make an adventure game. At first, I used Game Maker. Finding it too hard, I switched to Adventure Game Studio (version 2.7 at the time). All went well, until I realized how much I loathed the apparent icky feeling and lack of organization and logic in AGS, and switched back to Game Maker, for its logic and flexibility.
Ironically, the game (you can find an old WIP of it here) was eventually scrapped, not because of programming difficulty, but because of a lack of interest in continuing the awful thing. I just couldn't stand it anymore, with all its plot holes, ugly graphics, and cardboard characters.
Fast forward a bit. AGS 3.0 gets released, and I hear about it. Despite my hatred of it in the past, I decide to give the new version a spin.
To my delight, all the icky-ness is gone, and I am confronted with a beautiful modern interface, and a brilliantly powerful object-orientated coding language.
So what do I do? I start a new project, that's what I do! It's called The Traveller & The Shopkeeper, and here's a few screenshots:
It features a custom interface, reminiscient of the one used in Beneath A Steel Sky, unshaded and overly-simplistic graphics done by me, and not very much else (early stages of development).
So yeah, I'm here to make games and stuff, hope I can churn out something fun. Also, I no longer hate AGS, I love it now, so there's no need to send hatemail .
Keep it kept!
F1ak3r