Hello folks,
I'm a 25 year old long time adventuring fan from the UK. My introduction to adventure games was The Secret of Monkey Island, which I was introduced to by someone who I remember nothing about except that he used to write a column in an Amiga magazine under the pseudonym 'The Boggit.' I was round his house for some reason and remembered really liking the music in the intro to both MI1 and 2 and never looked back!
I'm also a pretty good music composer myself, and although I do a lot less composing that I'd like nowadays (as well as having a less than ideal set up for it) For the longest time had aspirations as a game musician but nowadays I'm a little older and my ambitions have changed to designing games in general.
Lately I've made a firm decision to get on with it what I've been talking about for years, and do it. This involves not being afraid of scripting languages (an irrational fear, since they're something which, while not my forte, I am more than capable of learning) and actually getting started (which is the harder bit)
I'm happy to report that thanks to AGS3 I've already had some degree of success with the latter; I'm finding it very easy to use compared to the last time I looked at it some years ago.
Soon I hope to have a little 2 room practice adventure to show for it. Once I do, I'm sure I'll be poking around the forums once again, in search of help for a 'proper' game. Of course, I'd like to keep -that- reasonably small, too: I have been around the adventure community long enough to know not to run before I can walk. Somewhere, sitting on a computer is a pile of MIDI files for adventure games that people never made.
I'm sure I'll be posting about more, now that I've got started. See you soon!
I'm a 25 year old long time adventuring fan from the UK. My introduction to adventure games was The Secret of Monkey Island, which I was introduced to by someone who I remember nothing about except that he used to write a column in an Amiga magazine under the pseudonym 'The Boggit.' I was round his house for some reason and remembered really liking the music in the intro to both MI1 and 2 and never looked back!
I'm also a pretty good music composer myself, and although I do a lot less composing that I'd like nowadays (as well as having a less than ideal set up for it) For the longest time had aspirations as a game musician but nowadays I'm a little older and my ambitions have changed to designing games in general.
Lately I've made a firm decision to get on with it what I've been talking about for years, and do it. This involves not being afraid of scripting languages (an irrational fear, since they're something which, while not my forte, I am more than capable of learning) and actually getting started (which is the harder bit)
I'm happy to report that thanks to AGS3 I've already had some degree of success with the latter; I'm finding it very easy to use compared to the last time I looked at it some years ago.
Soon I hope to have a little 2 room practice adventure to show for it. Once I do, I'm sure I'll be poking around the forums once again, in search of help for a 'proper' game. Of course, I'd like to keep -that- reasonably small, too: I have been around the adventure community long enough to know not to run before I can walk. Somewhere, sitting on a computer is a pile of MIDI files for adventure games that people never made.
I'm sure I'll be posting about more, now that I've got started. See you soon!