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Messages - tzachs

#1
This looks very impressive, well done!
Any plans on open sourcing it (or, are you going the commercial route)?
#2
Maybe you're using an older version of AGS (from before the fix)?
#3
The Rumpus Room / Re: Name the Game
Sun 19/08/2018 13:09:10
Frodo got it :cheesy:

Any reason you're not saying the entire name?
#4
The Rumpus Room / Re: Name the Game
Sat 18/08/2018 23:43:10
Mmmm, nope..

Another clue then:
[imgzoom]http://ags.pics/Svqj.png[/imgzoom]
#5
The Rumpus Room / Re: Name the Game
Sat 18/08/2018 00:14:09
Cool, my turn:

[imgzoom]http://ags.pics/QuP.jpg[/imgzoom]
#6
The Rumpus Room / Re: Name the Game
Fri 17/08/2018 22:27:01
Dirty Split
#7
Site & Forum Reports / Re: Bug reports
Mon 09/07/2018 18:40:23
Wow 8-0, how did you figure out that was the problem?
#8
The Rumpus Room / Re: Happy Birthday Thread!
Wed 27/06/2018 04:58:46
Thanks guys! :)

And also have a happy one Gurok!
#9
Ah, right, forgot about the SDL effort, yeah, they seem to have vulkan support for mac: https://discourse.libsdl.org/t/sdl-2-0-8-released/23957
#10
Heads up: Apple is deprecating OpenGL for macos: https://developer.apple.com/macos/whats-new/ :~(

Seems as the 2 possible options for supporting mac long term are either metal or vulcan using moltenvk (and of course supporting vulkan should give performance benefits on all platforms whereas metal is apple platforms only).

#11
Editor Development / Re: AGS Build Server
Mon 14/05/2018 00:47:15
Both VSTS and Appveyor allow you to configure CI/CD on their hosted windows servers for free.
#12
Yes, a sub-forum for MonoAGS will be useful.
#13
I also think that any public domain asset should be allowed, though not sure how I feel about previously created assets (unless you make it public domain) -> and all assets should get the same treatment whether it's graphics, sound or code.

Now, for a little more radical idea, and I'm not even sure if I'm for it, but I thought it might be worth bringing it up for a discussion: what do people feel about allowing other game engines to participate?
It will bring more participants which equal more cool games, and might lure outsiders to join the community, and maybe try AGS one day.
On the downside, there's a sense of homey feeling here that's hard to describe, and it would be shame to see it disappear.
#14
The tutorial you linked to about the signtool doesn't say anything about a visual studio requirement, it just requires downloading the Windows SDK.
From what I can see, you sign the generated exe, so you don't need to involve AGS build process at all. Just follow the instructions.

Another thing you can try, is using the Desktop App Converter. It converts a Win32 app (i.e the AGS game) to a UWP application, meaning it runs in a sandbox and should be safe, and therefore trusted (and can also be placed in the Windows Store and run in Win10S). Whether it actually works with AGS games, I don't know...


#15
The Rumpus Room / Re: Happy Birthday Thread!
Sun 25/06/2017 04:20:29
Thanks Mandle :)
#16
The Rumpus Room / Re: Happy Birthday Thread!
Fri 26/06/2015 01:29:54
Thanks guys :)
And happy belated Edmundito!
#17
The Rumpus Room / Re: Happy Birthday Thread!
Fri 31/10/2014 03:19:37
Have a happy one, Baron!
And a happy belated birthday to you too, Ponch!
:)
#18
I second Educating Adventures of Girl & Rabbit.
One of the funniest games I've ever played.
#19
The Rumpus Room / Re: Name the Game
Fri 08/11/2013 09:13:30
Fedora Spade is Correct! (nod)
#20
The Rumpus Room / Re: Name the Game
Thu 07/11/2013 22:55:26
Not Murder Club, I'm afraid.
More clues, then? Ok...

It's a freeware detective adventure game.
It's part of a 4-game series.
It plays with the keyboard and has a retro feel, though it was released in 2007.

Another image:
[imgzoom]http://i.imgur.com/u2blPCd.png[/imgzoom]

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