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Messages - AGD2

#1
Engine Development / Re: AGS engine iOS port
Tue 03/02/2015 20:08:20
We're also running into this problem. It might be worth looking for someone on Elance.com ?
#2
Thanks for the offer, but it's alright now. The puzzle I needed to implement wasn't overly complex so I was able to script it from scratch.

As for the 3.2 compatible version: nothing comes to mind in terms of new features, aside from perhaps having the ability to alternatively pick up jigsaw puzzle pieces by single-clicking them and then single-clicking again to drop them (i.e. so that the mouse button doesn't need to be held when dragging them around).
#3
Hey, GG. This module is excellent and seems like it could be very useful!

Sadly, I, too, have run into the glitch when using hi-res coordinates. A quick check of the forum time/date stamp reveals that it's been quite some time since you last touched this module, and I was just curious whether you still intended to address that particular bug?

Either way, Nice job.  ;D
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