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Topics - Honza

#1
I got this report from a user who downloaded my game:

I'm unable to run it on Linux... After I set the 'execute' permission, it fails with the message: "Shards of God/data/ags64: Permission denied", and I can't figure out what permission it needs.

I don't have Linux myself and have never used it :-[ . What should I recommend they do? Thank you!
#2
Completed Game Announcements / Shards of God
Mon 17/07/2023 14:02:10




On a distant desert planet, a crime has been committed. As Mother Tiabata and Sister Ava set out to solve the mystery, they soon find themselves facing an impossible conundrum: how does one murder a god?

Shards of God is a retro hand-painted point and click murder mystery - think Agatha Christie in a fantasy/sci-fi setting. It was originally started as part of AdvJam2023, and the full game was then finished within two months.


Check it out here:
ITCH | AGS database

Credits:

Written, drawn and coded by Jan Vávra

Music by Paco Diago

Sound by Maxim Grachev

Enjoy!
#3
I'm finishing a short game that I want to release this weekend, and I would like to do some last-minute testing before I publish. The game should be ready for testing tomorrow (Friday July 14th) and then I want to publish as soon as possible - by Sunday at the latest, but preferably even sooner. If anyone happens to be available in this short time frame and would like to give it a go, please DM me here or ideally on Discord (http://discordapp.com/users/Honza#8830).

The game is called Shards of God and it's a fantasy/sci-fi murder mystery. You can check out
the game's itch page and a video playthrough of the demo.

Thank you!



#4
I'm using Calin Leafshade's spritefont plugin and ever since switching to AGS 3.6, I've been having some issues with it (at least I *think* it started with AGS 3.6, but it could be a coincidence). What seems to be happening is that the game treats the font as if the first line had minimum height. When I disable the sprite font, the text appears normally. I've tried experimenting with various import sizes and combinations of the "TTF fonts adjustment defaults" and "TTF fonts height used in the game logic" settings, but none of it seems to affect the sprite font. The only settings that have an effect on it are line spacing and offset - so far I've managed to use those to work around the issue in text windows, but it doesn't help in lists, such as dialogue options or the savegame window below:




To make things more confusing, this list was messed up before similar to the savegame one, and now it seems to be working fine - and I have no idea what I did to achieve that  ???.



Will be thankful for any help, I would really like to keep using the plugin. I'm using AGS 3.6.0.39. Thank you!
#5
As part of a day/night cycle, I'm using ambient tint with gradually changing RGB values (so that a reddish sunset tint slowly goes through purple to eventually change into night blue, etc.). And I've noticed that specific RGB combinations give strange results.

For instance, the value 26/20/37 should be purple, but tints the character turquoise. All surrounding combinations - 27/20/37, 25/20/37, 26/21/37, 26/19/37, 26/20/38, 26/20/36 - are appropriately purple. The same thing happens for the combinations 31/21/35, 30/21/35 - they are greenish blue instead of purple, as if the r value was 0.



I can manually find the problematic combinations and have the script avoid them, but I was wondering what was causing this. I'm using AGS 3.6.0.39
#6



Famed for its mushrooming business and idyllic countryside, the land of Fungham has seen better days. A child has gone missing, a demonic witch haunts the woods and if you're not careful, gnomes will take your socks. Also, there is a pig king... don't ask. But why have all these creatures suddenly appeared? Where did the witch come from and what does she want? Could the answer to everything lie behind the ancient gate in the nearby mountains?

The Witch's Lullaby is a classical point and click adventure, somewhat reminiscent of games like King's Quest or Legend of Kyrandia. It was made in two weeks for AdvJam 2022 and it ended up ranking #1 in the jam.

Windowed mode recommended if you have a low tolerance for blurry pixels :).

Check it out here:
ITCH | AGS database

Credits:

Written, drawn and coded by Jan Vávra

Music by Paco Diago

Sound by Maxim Grachev / freesound.org

Lullaby lyrics by Kasia "Hitohai" Wasylak

There is also a full-length, high-res (or, rather, somewhat-higher-res ;)) remake in the works. Here's a small preview:


Enjoy!
#7
I'm getting this error message on this line of code:



I'm referencing a null pointer when specifically checking for null pointers?!

Music is an AudioClip, music1 is an AudioChannel, they're both defined in Global variables. Sorry if I'm not providing enough context, not sure what is relevant here. Thanks to anyone who can help! Trying to handle sound in AGS has been giving me a headache.
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