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Topics - Ramorama

#1
Completed Game Announcements / Yip Quest
Tue 26/09/2023 22:21:23
Story

Play Raga, Ram and Kog, three kobolds who wants to steal the treasures from the castle, but have to find a way to fool the guard in order to get entrance to the treasury.

  • Raga (blue kobold) has not only wits, but has also an eye for details.
  • Ram (yellow kobold) has the strength of 10 kobolds and is the swashbuckler of the gang.
  • Kog (red kobold) loves to drink beyond his thirst and is the skinniest of them all.

This is a short point and click fantasy comedy mix with three kobolds. If you loved playing Gobliiins, you might love this adventure game as well.






--

Credits

  • Art, Animation, Dialogues, Programming and Story by Ramón Wilhelm
  • Music by Bertrand Guégan
  • Sounds from freesound.org
  • Old London font by Dieter Steffmann
  • Beta testers: Anavah, Cosmic Void, Gugames, LeMachinga and Steven Don


#2
I've noticed after I added an Interact Inventory Item Event

Code: ags
function iVoiceRecorder_Interact()
{

}

my item became unclickable by clicking first on the verb "Use" and then on this item.
How to make this item clickable again with the verb "use", despite having an event for Interact Inventory Item?

I'm using the Thumbleweed template.
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