This template uses a left-click interact right-click examine interface, similar to the interfaces used in BASS and Daedalic's games.
It comes with a number of features like:
Changelog:
v1.1
Demo graphics courtesy of Reality-on-the-Norm
Download template here (demo game included)
It comes with a number of features like:
- non-blocking walks (courtesy of Khris' GotThere module)
- exit cursors + double-clicking to teleport to exits (courtesy of Khris' double-click code)
- show-all-hotspots GUI
- inventory window that slides in and out (opens and closes without the need for any clicking)
- navigation map
- the full set of menus with more customisation options
- saves which include date/time and screenshot
Changelog:
v1.1
- Expanded menu options (e.g. more volume and speed controls)
- Inventory is now properly translucent (32-bit)
- Panel GUI colours now easily customisable with dynamic sprites
- GoThere module now makes sure player character faces the right way after walking
- GoThere functions better explained in dialogue tutorial
- Saves now include date/time and screenshot
- Improved save code
- Fixed major bug that gets rid of inventory window completely when Esc is pressed with it open
- General code optimisations and improvement of save function
- Fixed bug where game crashes in the absence of readme.txt
- Speaking cursor is now used when mouse hovers over characters
- Added alternative function to manually specify the direction that player character should face after reaching the walk-to point
Demo graphics courtesy of Reality-on-the-Norm
Download template here (demo game included)