According to wikipedia.org a development hell is "media and software industry jargon for a project, concept, or idea that remains in a stage of early development for a long time, because the project is stuck in legal, technical, or artistic challenges. A work may move between many sets of artistic leadership, crews, scripts, game engines, or studios. Many projects which end up in development hell never progress into production, and are gradually abandoned by the involved parties".
Have you ever been involved in a development hell, in videogames for example? And if so how you have solved?
_