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Topics - MIGGO

#1
I'm announcing my latest project:



This time it's not a simulator, not a visual novel, not an exploration game, but a bonafide point and click adventure game from the first person perspective.

After some experimentations, this game has been on the works for two months now and it will be for many months to come.  :-D

ITCH PAGE

Story:

In the hedonistic capital of His Majesty's Realm a faceless king commissions a local sculptor, Melon Head, our protagonist whose head is shaped like a melon, to craft an extension to His royal staff.

An extraordinary vision reveals an object of rare composition: A Crystal Iris Distillate. Pursuing the parts needed to craft the object essential in fulfilling the royal request, Melon Head precipitates to a strange adventure across His Majesty's Realm. He must use cunning, questionable morals and sharpness of intellect to succeed in his task and, ultimately, to choose between his allegiance to his perceived benefactor and the rising forces of dissidence seeking to overthrow the balance of power.



Features:

-Strange characters of undefined species.
-Puzzles to intrigue the mind (item puzzles, dialog trees and other stuff).
-A built in hint system if you get stuck.
-Exploration of different areas of His Majesty's Realm.
-Three endings depending on choices.
-Colorful and highly saturated pixel art on a 16-color palette (an original art style using the EGA palette).
-Psychedelic visions.
-An out there jazzy original soundtrack.

Current status of the developement is:

Graphics: 30%
Scripting: 25%
Dialog: 20%
Music and Sound: 25% or maybe more

Here's a picture of Melon Head himself:
#2


Menial: a Utopian Bagel Simulator

For those who are intrigued about how Maria's story unfolds, I salute you!

For those who find this game presently, I salute you too, and I'd quickly describe Menial as a restaurant simulator and a visual novel, with some light point 'n' click puzzling in a comic pixel art style very much inspired by the NES.

More broadly Menial is a game about making bagels and living in the City State of Ineria, a fully automated utopia. You step into the shoes of Maria who's lifelong passion has been the (perhaps modest) art of making bagels. What does the following of your passion entail in a world of myriad possibilities? What pressures and attitudes must Maria endure from her surroundings? What is the utopian state of Ineria like and who lives there?

Core gameplay in Menial consists of daily setting up the stand, then making bagels and selling them to customers (or failing to do so). In the course of eight days Maria will meet some goofy characters of Ineria and hear their stories, problems and beliefs, and must face her own existential demons. In between days you'll visit Maria's home and have a chance to shop, gamble, dream and decorate the appartment.

Here's a link to download: https://wavey-games.itch.io/menial
Database: https://www.adventuregamestudio.co.uk/site/games/game/2661-menial-a-utopian-bagel-simulator/
Also available on Fire Flower Games' store: https://fireflowergames.com/products/menial-a-utopian-bagel-simulator


Maria has to go through a morning routine each day, which involves light puzzling.

A shot from the Bagel Simulator 1.0 where you construct bagels for customers.

A guy talking about the world after having bagels.

A picture of Maria's recepy book.

Just sitting in the rain before the shift begins.
#3
Welcome!

I've been working on my latest game for a couple of months now and I feel it's time to post a little something here. Thus I proudly present: Menial - A Utopian Bagel Simulator!

A demo is available!
Here's a link for downloading the demo: https://wavey-games.itch.io/menial

This is a non-adventure game. I'd quickly describe Menial as a restaurant simulator and a visual novel, with some light point 'n' click puzzling in a comic pixel art style very much inspired by the NES.

More broadly Menial is a game about making bagels and living in the City State of Ineria, a fully automated utopia. You step into the shoes of Maria who's lifelong passion has been the (perhaps modest) art of making bagels. What does the following of your passion entail in a world of myriad possibilities? What pressures and attitudes must Maria endure from her surroundings? What is the utopian state of Ineria like and who lives there?

The gameplay is inspired by bartending simulators and visual novels like VA-11 HALL-A: Cyberpunk Bartender Action and Coffee Talk. So you'll be making and serving bagels and meeting different characters with their own stories. After work you go home and you'll have a chance to spend money in a shop or go gambling! Currently I've made a robot race minigame where you can bet on three robots who race, but I'm hoping to make a blackjack simulator available too. The shop's been created but I need to put more items in it.  :-D I'll also be adding into the mix some surreal minigames you can play by going to sleep while at home. I've made one dream thus far and it's quite horrific, but I don't want to spoil it.



Maria has to go through a morning routine each day, which involves light puzzling.

A shot from the Bagel Simulator 1.0 where you construct bagels for customers.

A guy talking about the world after having bagels.

A picture of Maria's recepy book.

I think a Status Report would be something along the lines of:

Graphics: 70% more or less
Story: 90% or less
Scripting: 70% more or less
Music and Sound: 33% or more

So the game is still in the very beginning of development and I'm going to take time with this project. My plan is to release a final version somewhere in early 2024. Do play the demo!
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