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Topics - velocirection

#1
I've been working on a turn-based rpg in AGS for a couple days. I've got basic combat down in a system that should make it pretty easy to add new actions, enemies, etc... I've got selecting commands, selecting monsters, multiple heroes, monster deaths, monster animation states, bouncing damage numbers, intense battle transition, my own follower system (well the start of it), touching monsters for battles, yada yada.


Story
The story is still really unclear to me, but it would be about the impacts automation, greed and short-term growth have on planet that is not prepared to deal with the rapid introduction in technology. There would be some large corporation (Let's call it Walizon) who's goal is introduce their services with cheap, mass produced goods (made through a combination of automation and exploitative meat bag labor) and price out vendors in small communities all around the world, with the intention of making everyone reliant on them as their employer and where they get their goods from.

The means to create a "living machine" would require some kind of fossil-fuel analogy that's toxic to the planet when burned or energized or however it'll work.

The intention of discovering the "spark of life" that can move inanimate things was to create a world where people had to spend less time working and could live a more fulfilling, meaningful lie. But the tech has been misused by Walizon and it's board members to do the exact opposite- force people to work more by taking their livelihood away and controlling their means to live.

There'd be something about a hero that comes about when they're needed the most (which is you, you're a little dragon guy) to put an end to this corporation's greed and destruction and heal the world from it's actions. Some typical RPG stuff. The setting would be Final Fantasian, like a mixture of fantasy and science fiction.

Some screenshots. Nothing pretty at the moment!


This video gives a better idea of what things are looking like so far:
https://youtu.be/GOpTV6Kif7Y

Gameplay
The game would play like a standard turn-based RPG like Dragon Quest. Maybe I'll try doing something unique but maybe not. I would like to inject some adventure game aspects into it, like using the mouse to click on things like in an adventure game. But you would use WASD to move around the field (click to walk as an option) and the cursor could be used to move camera a bit, to look around the player's sprite.

Aesthetic
I'll be shooting for a pre-rendered sprite and background look. I'm pretty good with 3d (I do a lot of character animation/modeling for my patreon) but I won't be doing much art for this until I have the gameplay systems done. The look I want to go for is essentially Saga Frontier, that's the best example I can think of for now (but if you're familiar wit 3d graphics of the 90s, you'll know the vibe)
https://youtu.be/QDxuNAUdws4

Progress
Still a long way from actually having measurable progress game wise. But the foundation of the battle system and field system is getting there. I just now started on a custom keyboard movement system (the built in character movement makes sprites tremble when they move at non-right angles when doing stuff with the camera and I don't like it)
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