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Topics - Shaneaphone

#1
Amateur. Not very good at art. Any tips on approach to making scenes? Or Ways this could be improved?

Please don't be shy!

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#2

After a very busy 2 and 1/2 months - my game is out in the wild.
https://store.steampowered.com/app/2581560/Brownies_Adventure/

A fantasy point and click adventure in traditional 1990s style. Dark humour, player choices that have impact on your outcome and hours of daft shenanigans.

- Over 75 locations
- Thousands of lines of dialogue
- Over 120 custom made sound effects
- Original soundtrack composed for the game
- Alternate outcomes and wildly varying dialogue based on player choice

In this hilarious parody adventure set in a vaguely renaissance fantasy world you play as 'Brownie'. Brownie is a sub manager of a local pilchard press in his home town of Schtinkberg. A simple man, in the midst of a mid life crisis. He awakes from a terrible dream featuring his permanently angry boss... the rest is up to you.


Follow the twists and turns of Brownie's adventure into our world (Well, Sheffield anyway) and beyond in the funniest and most ridiculous point and click to ever be solo developed by a middle aged hippy burnout.

Make choices, solve puzzles and enjoy absurd dialogue. Remember: You will be judged!

The game is currently available at itch.io
(https://beardyramblingames.itch.io/brownies-adventure)

It's a long game. It's a funny game. Please enjoy :-)


Edit: Turns out I don't think AI images based on public domain are affected. The game may yet make it to steam. Phew. Did seem wildly unfair.


Thanks again for the engine and knowledge base that is Adventure Game Studio. Also special thanks to Monkey for AGSteam
#3
AGS Games in Production / Brownie's Adventure
Sun 20/08/2023 21:40:04
Ok. So I'm not much of an artist. But I've wanted to make my own point n' click since about 1994 and I'm finally doing it.

5.5 Alpha - Steampage set up! Lots of things re-drawn, outlandish complex space scene intro added etc. Lots of bugs squashed.

https://store.steampowered.com/app/2581560/Brownies_Adventure/

 







I've learned a lot from the forums (thank you) and the manual. Almost finished my first ever game! It's a very silly and rather amusing adventure. I've used AI to make the backgrounds to give it a little bit of style (not as easy as it seems, or ideal but enabled the game to exist).

You play as Brownie. You live in Schtinkberg and sub manage a local Pilchard press.
You have vague aspirations to become a wizard.
Embark on an epic inter-dimensional journey while causing great harm to those around you.
Through your callous and ill-considered actions you will weave a magical vague story in a derivative fantasy world... will you rise to greatness? No. Probably not...


I made a silly trailer because I'm a bit of an obsessive.

Game State:

Alpha 5.5

75 unique locations
40+ characters with thousands of lines of dialogue
15+ original music compositions
20+ choices that impact your ending
Over 1000 original sprites and 60+ original animated backgrounds
100+ Sound effects/soundscapes

Coding: 100%
Story/Endings: 100%
Art: 100%
Sound: 100%
Fixing Bugs: 90%
#4
Ok So I've spent a good hour searching and reading comments. Found some code and commands that I thought should make sense... but it doesn't work.

I'm trying to use an inventory item ON a character to generate a bit of speech and give back an item etc.

This is what I have:

Code: ags
function cHonkey_UseInv()
{
if (player.ActiveInventory == iCnana)
}
{
  player.Say("Have a cursed nana my friend");
  cHonkey.Say("Ah thanks..."); 
  cHonkey.Say ("Take this I was saving it for my master...");
}
else
{
  cHonkey.Say("No, I don't want that.");
}
{

Seems to have issue with the 'if' but alas I cannot figure out why :(
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