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Topics - Alexei101mercurio

#1
Hello everybody! I am new to this forum and to the game-creating world.

First of all, I apologize if this question was already answered in boards. Unfortunately, search didn't do much for me.

I want my character to walk in a designated coordinates before she starts dialogue.

For example, my script looks like this:

Code: ags
function cSea_AnyClick()
{
  if(Verbs.UsedAction(eGA_TalkTo))
  {
  cJune.Walk(875, 246, eBlock, eWalkableAreas);
  dDarkSea2.Start();
  }
}
[/color]

So here I want June to walk first and start dialogue after and only after that. But she starts with walking towards the sea which is breaking the in-game rules so to speak.
I was trying to implement the walking action command in the in-dialogue script, but the result was the same.
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