Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - dronon

#1
Hi; real noob here. In my first room, I've got an object called oDoorclosed that I don't want my character to be able to walk through. My character is set to be solid, but how do I set solidity on the object?

I've looked through the manual and found .Solid mentioned, but I can't seem to implement it. I assume I'm supposed to put it in the room script, but each time I try I get an error when I try a test-run.

For example, when I put: "oDoorclosed.Solid = true;" (without the quotes) in the room script, I get the error "Parse error: unexpected 'oDoorclosed'".  When I try "bool oDoorclosed.Solid = true;", I get "Variable 'oDoorclosed' is already imported".  Should I be using the (custom) properties/Edit Properties Schema window in some way instead?
SMF spam blocked by CleanTalk