Hi; real noob here. In my first room, I've got an object called oDoorclosed that I don't want my character to be able to walk through. My character is set to be solid, but how do I set solidity on the object?
I've looked through the manual and found .Solid mentioned, but I can't seem to implement it. I assume I'm supposed to put it in the room script, but each time I try I get an error when I try a test-run.
For example, when I put: "oDoorclosed.Solid = true;" (without the quotes) in the room script, I get the error "Parse error: unexpected 'oDoorclosed'". When I try "bool oDoorclosed.Solid = true;", I get "Variable 'oDoorclosed' is already imported". Should I be using the (custom) properties/Edit Properties Schema window in some way instead?
I've looked through the manual and found .Solid mentioned, but I can't seem to implement it. I assume I'm supposed to put it in the room script, but each time I try I get an error when I try a test-run.
For example, when I put: "oDoorclosed.Solid = true;" (without the quotes) in the room script, I get the error "Parse error: unexpected 'oDoorclosed'". When I try "bool oDoorclosed.Solid = true;", I get "Variable 'oDoorclosed' is already imported". Should I be using the (custom) properties/Edit Properties Schema window in some way instead?