Quote from: loominous on Fri 19/11/2010 22:52:45
So, any ideas on what a game design writing activity could look like?
I'm guessing that the most appealing aspects to writers would probably be stuff like: character backgrounds, dialogues, cutscenes, or similar, so it should probably incorporate some of those.
To avoid being limited to mere framework design, I guess something like the game's first cutscene could be included, kinda like a trailer, where you'd get the taste of the general atmosphere.
So for instance, with a theme like: 'The Kite Flying Society', the activity could include:
I) Designing the world
II) Designing the main story
III) Designing the (main) characters and their backgrounds
IV) Writing the intro
As a complete novice when it comes to writing, I'm just tossing out ideas.
This activity could work as a standalone one, or be part of a general game design activity.
I think these are good ideas for a framework. Right now, I'm using a tree editor to write the script for my game. It don't know how easy it would be for participants to submit and exchange tree editor documents, but it's a great way for someone to 'read' your game. Navigating and reading through the various branches plays a bit like a text adventure. You can't get too in-depth with puzzles, but you can present the basic concepts in the order that they would appear in game. Just a thought.