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Messages - Ramorama

#1
I almost forgot to rate Books of Knowledge here as well!

Great graphics with good humor. I've enjoyed your game a lot! The puzzles make sense and it's fun to play. The dialogues with Karl are witty and hilarious.

Definitely one of my favorite 107 Adventure Challenge entries.
#2
Completed Game Announcements / Re: Yip Quest
Sun 08/10/2023 16:52:28
That's correct, but it's confusing for players who mostly save and reload via clicking on the menu buttons.
#3
Completed Game Announcements / Re: Yip Quest
Sun 08/10/2023 11:42:22
Hey @Creamy, sorry for my late reply.

Yes, you have all the important items but:
Spoiler
You have to do something to stick the hay together to form a wig.
[close]

Unfortunately, I did a mistake that prevents the game to save via GUI. I will fix that after the 107AdvChal voting.

Thanks for playing my game. I'm glad you like it!  :)

#4
Completed Game Announcements / Re: Yip Quest
Sun 08/10/2023 11:38:23
Quote from: heltenjon on Sun 01/10/2023 18:06:00I would also like to see more of the three kobolds! Or even a follow-up starring the princess.  :-D  Thanks for a fun game with great puzzle mechanics!

Glad you like my little game. ;-D I have good news: There will be a sequel soon! I was even surprised by myself that the kobolds were well received by the players.  :)
#5
@newwaveburritos your game is very awesome! The mechanic is clever and state of the art for an adventure game! The humor is the best!
I was rolling on the floor all the time! :-D
#6
My pleasure! It was an honor to help you finding a doctor's name.  :)
#7
Completed Game Announcements / Re: Yip Quest
Sun 01/10/2023 09:41:38
Thanks a lot, Lorenzo!  :cheesy:
#8
Completed Game Announcements / Yip Quest
Tue 26/09/2023 22:21:23
Story

Play Raga, Ram and Kog, three kobolds who wants to steal the treasures from the castle, but have to find a way to fool the guard in order to get entrance to the treasury.

  • Raga (blue kobold) has not only wits, but has also an eye for details.
  • Ram (yellow kobold) has the strength of 10 kobolds and is the swashbuckler of the gang.
  • Kog (red kobold) loves to drink beyond his thirst and is the skinniest of them all.

This is a short point and click fantasy comedy mix with three kobolds. If you loved playing Gobliiins, you might love this adventure game as well.






--

Credits

  • Art, Animation, Dialogues, Programming and Story by Ramón Wilhelm
  • Music by Bertrand Guégan
  • Sounds from freesound.org
  • Old London font by Dieter Steffmann
  • Beta testers: Anavah, Cosmic Void, Gugames, LeMachinga and Steven Don


#9
Completed Game Announcements / Re: D-List Diva
Tue 26/09/2023 22:09:45
Love the humor and the pixelart graphics and animation! Good job, mate!  8-)
#10
It was a fantastic game with a deep story! This adventure gem is worth playing!  8-)
#11
Found an solution for my problem. Thanks to @CaptainD for pointing it out.
Although I've read the documentation of the Thumbleweed template I hadn't found anything about "using-inventory-item" until now.

https://adventuregamestudio.github.io/ags-manual/Tumbleweed.html#using-inventory-items
#12
I checked line 180 for the blue cup. This function is used for all events.


Quote from: Khris on Fri 02/06/2023 08:10:49So you added a single, empty function and now the action label simply disappears? No idea what's going on there, it should always show the verb at least.

Or do you have code in there?

Here's the event function for Interact Inventory Item

Code: ags
function iVoiceRecorder_Interact()
{
 if (!recorded_own_voice)
 {
  if (!voice_recorder_has_cassette)
  {  
   player.Say("It needs a cassette to play.");
              
   if (!voice_recorder_has_batteries)
   {
    player.Say("And it needs batteries.");
   }
  }
  else
  {
   if (!voice_recorder_has_batteries)
   {
    player.Say("It's out of batteries.");
   }
   else
   {
    if (!entered_camp_first_time)
    {
     player.Say("PLAY!");
    }
    else
    {
     player.Say("I will record my own voice!");
     recorded_own_voice = true;
     iVoiceRecorder.Name = "voice device";
    }
   }
  }
 }   
}

My idea is that after I recorded my own voice, the entire if-condition will be ignored by setting recorded_own_voice to true. After that, I want to use the verb "use" on this inventory item (voice recorder) to interact with other hotspots/objects/items, but nothing happens.
#13
Quote from: Khris on Fri 02/06/2023 01:41:34By default, clicking with the "Use" verb on an item makes the action line change to "Use item_name with" and you're now supposed to click a second item/hotspot.

Yeah, I mean it should be supposed to do this, but instead the action line "use item_name with" doesn't show up anymore and I can't click a second item/hotspot.

I'll check out this line in the template later.
#14
I've noticed after I added an Interact Inventory Item Event

Code: ags
function iVoiceRecorder_Interact()
{

}

my item became unclickable by clicking first on the verb "Use" and then on this item.
How to make this item clickable again with the verb "use", despite having an event for Interact Inventory Item?

I'm using the Thumbleweed template.
#15
Congratulations eveeyone!  ;-D  ;-D  ;-D
#16
I've completed the demo yesterday and it was amazing. @lorenzo's art style and the animations are superb like always, the background music is fantastic and the humor is just right! Thanks to your demo, I was eating chocolate and chocolate chip cookies yesterday. ;-D

I definitely recommend playing the demo and your game which will come soon.  :-*
#17
Quote from: CaptainD on Thu 10/11/2022 13:44:42Yes many thanks Ramon, your last-minute testing was absolutely invaluable!  ;-D

 :-*

Quote from: CaptainD on Thu 10/11/2022 13:44:42I should also mention that the game has been updated with 7 bonus levels (courtesy of Ramon, Lorenzo, myself and my 8 year-old daughter!!) and if anyone creates a level they'd like included in a future update, please contact me.  ;)

Some are challenging... but I could beat them anyway!  :-D
#18
Where Did the Humans Go? could be also a plot for a Twillight Zone episode!
It's outstanding!
#19
Quote from: CaptainD on Fri 19/08/2022 18:23:13I'll get a game page entry here up soon. In the meantime, thanks to lorenzo and Steven Don (sorry can't remember your AGS handle) for testing, and also CrashPL for pointing out an issue.  ;-D

And me, mate!  :wink:
Snow Problem is cool and I was the first one who beat all 100 Levels.  :-D
#20
I totally agree with @lorenzo!
The demo of Signal & Echo: Iris is Missing is a joy to play!
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